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How do I use battlemaps/Dunjinni-style maps w/o revealing too much?
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<blockquote data-quote="Xune Woe" data-source="post: 1810231" data-attributes="member: 7505"><p>I really like the idea of using pre-generated battle maps, potentially with a program like Dunjinni. It seems like a great way to show the PCs what their characters are doing and what the area looks like -- especially with minis. My only concern is that if you generate a battlemap for the entire dungeon level (as an example), how do you keep the PCs from seeing the whole layout when they haven't explored it all yet?</p><p></p><p>I thought about using cardboard sheets to cover areas they haven't explored yet, but that just seemed kinda hokey.</p><p></p><p>What do you guys do to keep the unexplored areas a secret while letting the PC's minis move around on the areas that are already explored?</p><p></p><p>TIA. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Xune Woe, post: 1810231, member: 7505"] I really like the idea of using pre-generated battle maps, potentially with a program like Dunjinni. It seems like a great way to show the PCs what their characters are doing and what the area looks like -- especially with minis. My only concern is that if you generate a battlemap for the entire dungeon level (as an example), how do you keep the PCs from seeing the whole layout when they haven't explored it all yet? I thought about using cardboard sheets to cover areas they haven't explored yet, but that just seemed kinda hokey. What do you guys do to keep the unexplored areas a secret while letting the PC's minis move around on the areas that are already explored? TIA. :) [/QUOTE]
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How do I use battlemaps/Dunjinni-style maps w/o revealing too much?
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