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<blockquote data-quote="BlackMoria" data-source="post: 2852921" data-attributes="member: 424"><p>If you want to spice up a long tunnel, use a trick of mine that I have used on occasion.</p><p></p><p>The tunnel has three teleport zones. Unless detected and disabled, this is how it works.</p><p></p><p>The first and second teleport zone don't activate until after the party passes over it. The party moves into the third teleport zone and the party gets teleported to zone 2 (the middle zone). Make sure the tunnel is the same feature wise at all three zones.</p><p></p><p>Unless the party is vigilant, they don't know they got 'ported to zone 2 and continue walking straight into zone 3 again, only to be 'ported back to zone 2. Zone 1 exists for the purpose that they get ported to zone 2 and now reverse their course, trying to avoid going to zone 3. Now they go into zone 1 and get ported to zone 2 and the fun starts all over.</p><p></p><p>Essentially, if the party stumbles into this, they are trapped in the corridor until they disable the teleport traps.</p><p></p><p>A harmless trap but a fun diversion, particularly if the party doesn't clue into what is happening for some time.</p><p></p><p>I had one party travelling down a long corridor keep going for hours and hours until they finally thought it was odd that this corridor didn't seem to end. So they decided to give it two more hours before turning around. After two hours of no end to the tunnel (now 8 hours had passed since entering the tunnel), they turned around and headed back. Imagine their dismay when after 8 hours, they were not at the tunnel entrance. After a few more hours of this, the party was baffled and frustrated. Eventually, they figured it out and got out but it was great fun in the meantime.</p><p></p><p>And don't discount the allure of a tunnel with no apparent end. Parties will keep going to find the far end of the tunnel, simply because it is there. Another time, I had a party travel in the 'endless' tunnel for one full day before they started to wonder if the tunnel had any end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="BlackMoria, post: 2852921, member: 424"] If you want to spice up a long tunnel, use a trick of mine that I have used on occasion. The tunnel has three teleport zones. Unless detected and disabled, this is how it works. The first and second teleport zone don't activate until after the party passes over it. The party moves into the third teleport zone and the party gets teleported to zone 2 (the middle zone). Make sure the tunnel is the same feature wise at all three zones. Unless the party is vigilant, they don't know they got 'ported to zone 2 and continue walking straight into zone 3 again, only to be 'ported back to zone 2. Zone 1 exists for the purpose that they get ported to zone 2 and now reverse their course, trying to avoid going to zone 3. Now they go into zone 1 and get ported to zone 2 and the fun starts all over. Essentially, if the party stumbles into this, they are trapped in the corridor until they disable the teleport traps. A harmless trap but a fun diversion, particularly if the party doesn't clue into what is happening for some time. I had one party travelling down a long corridor keep going for hours and hours until they finally thought it was odd that this corridor didn't seem to end. So they decided to give it two more hours before turning around. After two hours of no end to the tunnel (now 8 hours had passed since entering the tunnel), they turned around and headed back. Imagine their dismay when after 8 hours, they were not at the tunnel entrance. After a few more hours of this, the party was baffled and frustrated. Eventually, they figured it out and got out but it was great fun in the meantime. And don't discount the allure of a tunnel with no apparent end. Parties will keep going to find the far end of the tunnel, simply because it is there. Another time, I had a party travel in the 'endless' tunnel for one full day before they started to wonder if the tunnel had any end. :p [/QUOTE]
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