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How Do Mobile Devices Affect Your Game?
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<blockquote data-quote="Umbran" data-source="post: 7697631" data-attributes="member: 177"><p>I don't, at the moment, need a "policy", thank goodness. My people simply put their devices away when we start play. The guy who has a new baby checks when he gets texts or calls. Otherwise, we just don't see them.</p><p></p><p>It helps that we are playing a game (Ashen Stars) with simple dice mechanics. You don't really need a device when resolution is done on 1d6.</p><p></p><p>I should note that I have played in games where devices were a problem - I just wasn't running it. Out of five players and the GM, only two players *didn't* have a laptop or tablet at the table. While the story and challenges were (to my mind, at least) interesting and exciting, for most of the time the three players working on devices tended to disengage and play with Facebook and such.</p><p></p><p>After one fight in which one player needed a recap *every round* to keep track of what was going on, he (voluntarily, without prompting) left his laptop behind ad worked all-paper from that point on.</p><p></p><p>One of the players had the triple-whammy of laptop, surly and unlikable character who didn't interact with PCs (but who the player thought we should all just automatically take as our leader), and excessive player expectation of her own effectiveness. She was not my favorite part of that game.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7697631, member: 177"] I don't, at the moment, need a "policy", thank goodness. My people simply put their devices away when we start play. The guy who has a new baby checks when he gets texts or calls. Otherwise, we just don't see them. It helps that we are playing a game (Ashen Stars) with simple dice mechanics. You don't really need a device when resolution is done on 1d6. I should note that I have played in games where devices were a problem - I just wasn't running it. Out of five players and the GM, only two players *didn't* have a laptop or tablet at the table. While the story and challenges were (to my mind, at least) interesting and exciting, for most of the time the three players working on devices tended to disengage and play with Facebook and such. After one fight in which one player needed a recap *every round* to keep track of what was going on, he (voluntarily, without prompting) left his laptop behind ad worked all-paper from that point on. One of the players had the triple-whammy of laptop, surly and unlikable character who didn't interact with PCs (but who the player thought we should all just automatically take as our leader), and excessive player expectation of her own effectiveness. She was not my favorite part of that game. [/QUOTE]
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