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Character Builds & Optimization
How Do Monks Survive At Low Levels?
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<blockquote data-quote="Leugren" data-source="post: 6759322" data-attributes="member: 44754"><p>I like the tactic of following up a ranged attack against a weak looking target with a Move In + Flurry of Blows to Kill + Move Out. I had not really considered that.</p><p></p><p>I think you're also stating that you view the Mobile feat as a complete waste, which I don't at all agree with. Unless you plan to eat a lot of OAs, you'll get locked down in melee without it, which I view as a very suboptimal strategy for a monk. You should be seeking out targets of opportunity on the periphery of the front line, darting in to kick some butt, and then darting back out again while your paladin, barbarian, or fighter buddy keeps the opponent in question locked down so that it can't chase you. Mobile lets you do this every single round with no resource expenditure. Even after 5th, you won't be stunning or dropping opponents every round, and you're at your best when you are free to move around the battlefield. The best defense for a monk is not to be within an opponent's reach when its turn comes around. The exception is when you're taking on a spellcaster or a primarily ranged opponent--in that case, you should stay right up in your opponent's grill, as you state.</p></blockquote><p></p>
[QUOTE="Leugren, post: 6759322, member: 44754"] I like the tactic of following up a ranged attack against a weak looking target with a Move In + Flurry of Blows to Kill + Move Out. I had not really considered that. I think you're also stating that you view the Mobile feat as a complete waste, which I don't at all agree with. Unless you plan to eat a lot of OAs, you'll get locked down in melee without it, which I view as a very suboptimal strategy for a monk. You should be seeking out targets of opportunity on the periphery of the front line, darting in to kick some butt, and then darting back out again while your paladin, barbarian, or fighter buddy keeps the opponent in question locked down so that it can't chase you. Mobile lets you do this every single round with no resource expenditure. Even after 5th, you won't be stunning or dropping opponents every round, and you're at your best when you are free to move around the battlefield. The best defense for a monk is not to be within an opponent's reach when its turn comes around. The exception is when you're taking on a spellcaster or a primarily ranged opponent--in that case, you should stay right up in your opponent's grill, as you state. [/QUOTE]
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