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Character Builds & Optimization
How Do Monks Survive At Low Levels?
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<blockquote data-quote="muppetmuppet" data-source="post: 6759844" data-attributes="member: 6800767"><p>I am playing a human monk with the healer feat. This made me very useful to the group at level one as no one could heal much yet. The world we are playing in has little metal so finding decent armor will be a problem for others.</p><p>So far I hid behind the paladin a lot and healed people. Some of the game was based on ships with inter ship fighting where I was able to use a crossbow and heal people again.</p><p>The most dodgy part so far was assaulting a small fortified house with archers surrounded by a mud field. I hadn't yet got deflect missile. I was saved by the paladin and dragged to safety.</p><p>I am now level 3 and feel a little more confidant to scout and ambush enemy scouts trying to drop them before they can send alarms. I leave the heavy fighting to the paladin and ranger and try to get in when its safe.</p><p>The character that probably has been the most useless in our game has been the rogue where it has been hard to set him up to sneak attack much because combat has either been at choke points or on ships.</p><p>The paladin was our only death but he has been raised leaving most of the party in debt.</p><p>It looks like our next mission will involve a fortified tower assault so stealth attacking may well be useful again.</p><p>That hasn't been mentioned much in this thread but comes up a lot in play I find the monk is good at stealth and killing things or taking them out fast which is often very important.</p></blockquote><p></p>
[QUOTE="muppetmuppet, post: 6759844, member: 6800767"] I am playing a human monk with the healer feat. This made me very useful to the group at level one as no one could heal much yet. The world we are playing in has little metal so finding decent armor will be a problem for others. So far I hid behind the paladin a lot and healed people. Some of the game was based on ships with inter ship fighting where I was able to use a crossbow and heal people again. The most dodgy part so far was assaulting a small fortified house with archers surrounded by a mud field. I hadn't yet got deflect missile. I was saved by the paladin and dragged to safety. I am now level 3 and feel a little more confidant to scout and ambush enemy scouts trying to drop them before they can send alarms. I leave the heavy fighting to the paladin and ranger and try to get in when its safe. The character that probably has been the most useless in our game has been the rogue where it has been hard to set him up to sneak attack much because combat has either been at choke points or on ships. The paladin was our only death but he has been raised leaving most of the party in debt. It looks like our next mission will involve a fortified tower assault so stealth attacking may well be useful again. That hasn't been mentioned much in this thread but comes up a lot in play I find the monk is good at stealth and killing things or taking them out fast which is often very important. [/QUOTE]
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