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How Do Monks Survive At Low Levels?
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<blockquote data-quote="Eltab" data-source="post: 6765976" data-attributes="member: 6803337"><p>My AL Wood Elf Monk has been downed only once in a fight (now L3) - and that was in part because I blew an Acrobatics check while showing off. (I tried to jump on top of a jail cell a la Jackie Chan, rolled BAD, and wound up flat on my face, with no more movement, in front of the cell.) </p><p>The rest of the time I was so effective in combat that the party Cleric picked <u>me</u> plus the Fighter plus the Barbarian for his <em>Bless</em>. </p><p></p><p>I have always had a Fighter, Paladin, or War Cleric in the group to tank. This helps because they draw fire.</p><p></p><p>I usually play as a skirmisher who has to sandpaper his enemies to death. </p><p>I love Rangers - especially ones with Colossus Slayer - because I do just enough to make it worth HIS while to focus fire on my target.</p><p>If I cannot run away, I try to end my turn standing next to somebody the Rogue can reach. Maybe the monster won't survive the Sneak Attack.</p><p>Always think about teamwork and synergy. Monks will not be able to go toe-to-toe with toughies. Help set up somebody else's moment to shine.</p><p>Do not get caught in the middle of Team Monster's goons. Be around the edges of the fight.</p><p>You really want to get in spellcasters' face, try to mess up their Concentration (good luck with a DC 1d4+5 roll) or get them to try a spell attack roll (rather than a Save-for-half).</p><p>In the worst case, make sure the enemy artillery has a choice: shoot you or your friends, but he cannot hit both. He may pick your friends if they are at major tactical disadvantage.</p><p>In effect, my attack + martial arts (I save ki for BBEGs, at this point) = TWF or "advantage" on attack rolls - because I get to roll twice.</p><p>Speed =?= armor, in that if you are running around the edges of the map, most enemies ignore you. I am <strong>very</strong> aware of the Jacky Fischer Battlecruiser Problem, though. Sooner or later I'll mess up a DM's plans and he will concentrate on me.</p><p></p><p>My almost-clone EE Wood Elf Monk had the embarrassing experience of scouting out a room, awakening three skeletons, and getting surrounded before my friends (including a Fighter) could get in to help. I stumbled out of THAT one with 1/4 original HP. I did take one skeleton down by myself, though - the one between me and the exit.</p><p></p><p>Both Monks have been helped because (for concept reasons) I took Rogue1 w/Expertise (Stealth). If nobody knows I'm there they won't try to hit me with sharp pointy things...</p><p></p><p>Try to think strategically. </p><p>I want to run up to some spellcaster and snitch away his Spell Component Pouch, then run. What can he do to me without it? Bardic Cutting Words excepted, words don't do HP damage.</p><p>I've nova'ed on a Minotaur so the Wizard could put it to <em>Sleep</em>, then told his friends "He's tougher than you are, and look what we did" <em>-Intimidate-</em></p><p>DEX'y Monks have good Acrobatics rolls. If you are hanging from the chandelier like a Swashbuckler, but the Fighter is in the middle of the ballroom floor, who is easier for the goons to reach?</p><p>WIS'y Monks have good Perception rolls. If you hear them coming before they hear you ... ambush 'em !</p><p>Check your other skills. Investigate may allow you to figure out where the enemy HAS to pass through - so take another route and avoid the fight altogether, but still achieve your REAL goal.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6765976, member: 6803337"] My AL Wood Elf Monk has been downed only once in a fight (now L3) - and that was in part because I blew an Acrobatics check while showing off. (I tried to jump on top of a jail cell a la Jackie Chan, rolled BAD, and wound up flat on my face, with no more movement, in front of the cell.) The rest of the time I was so effective in combat that the party Cleric picked [U]me[/U] plus the Fighter plus the Barbarian for his [I]Bless[/I]. I have always had a Fighter, Paladin, or War Cleric in the group to tank. This helps because they draw fire. I usually play as a skirmisher who has to sandpaper his enemies to death. I love Rangers - especially ones with Colossus Slayer - because I do just enough to make it worth HIS while to focus fire on my target. If I cannot run away, I try to end my turn standing next to somebody the Rogue can reach. Maybe the monster won't survive the Sneak Attack. Always think about teamwork and synergy. Monks will not be able to go toe-to-toe with toughies. Help set up somebody else's moment to shine. Do not get caught in the middle of Team Monster's goons. Be around the edges of the fight. You really want to get in spellcasters' face, try to mess up their Concentration (good luck with a DC 1d4+5 roll) or get them to try a spell attack roll (rather than a Save-for-half). In the worst case, make sure the enemy artillery has a choice: shoot you or your friends, but he cannot hit both. He may pick your friends if they are at major tactical disadvantage. In effect, my attack + martial arts (I save ki for BBEGs, at this point) = TWF or "advantage" on attack rolls - because I get to roll twice. Speed =?= armor, in that if you are running around the edges of the map, most enemies ignore you. I am [B]very[/B] aware of the Jacky Fischer Battlecruiser Problem, though. Sooner or later I'll mess up a DM's plans and he will concentrate on me. My almost-clone EE Wood Elf Monk had the embarrassing experience of scouting out a room, awakening three skeletons, and getting surrounded before my friends (including a Fighter) could get in to help. I stumbled out of THAT one with 1/4 original HP. I did take one skeleton down by myself, though - the one between me and the exit. Both Monks have been helped because (for concept reasons) I took Rogue1 w/Expertise (Stealth). If nobody knows I'm there they won't try to hit me with sharp pointy things... Try to think strategically. I want to run up to some spellcaster and snitch away his Spell Component Pouch, then run. What can he do to me without it? Bardic Cutting Words excepted, words don't do HP damage. I've nova'ed on a Minotaur so the Wizard could put it to [I]Sleep[/I], then told his friends "He's tougher than you are, and look what we did" [I]-Intimidate-[/I] DEX'y Monks have good Acrobatics rolls. If you are hanging from the chandelier like a Swashbuckler, but the Fighter is in the middle of the ballroom floor, who is easier for the goons to reach? WIS'y Monks have good Perception rolls. If you hear them coming before they hear you ... ambush 'em ! Check your other skills. Investigate may allow you to figure out where the enemy HAS to pass through - so take another route and avoid the fight altogether, but still achieve your REAL goal. [/QUOTE]
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