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General Tabletop Discussion
Character Builds & Optimization
How Do Monks Survive At Low Levels?
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<blockquote data-quote="Eltab" data-source="post: 6766802" data-attributes="member: 6803337"><p>I got to look at a friend's copy of <em>Sword Coast Adventurers Guide</em>, and saw the Monk of Long Death feature that summarizes "You can scare everybody silly". Frightened creatures cannot get closer to you, so this could be used to help break up the enemy into penny packets you (and your friends) can overwhelm and defeat. I didn't see what level it kicks in at, though, so it may not be germaine to current topic. </p><p></p><p>It doesn't seem to distinguish between friends and enemies, so you may leave yourself alone in the middle of the room if you are not careful.</p><p></p><p>One way to improve survivability is to prevent incoming attacks. Sticking melee-only opponents 2 squares away from you effectively makes them harmless to you. By being careful you can take down the guy at the end of a line and leave a space when he falls. (Granted you have to think very 4e-style positioning, and play on a grid.)</p></blockquote><p></p>
[QUOTE="Eltab, post: 6766802, member: 6803337"] I got to look at a friend's copy of [I]Sword Coast Adventurers Guide[/I], and saw the Monk of Long Death feature that summarizes "You can scare everybody silly". Frightened creatures cannot get closer to you, so this could be used to help break up the enemy into penny packets you (and your friends) can overwhelm and defeat. I didn't see what level it kicks in at, though, so it may not be germaine to current topic. It doesn't seem to distinguish between friends and enemies, so you may leave yourself alone in the middle of the room if you are not careful. One way to improve survivability is to prevent incoming attacks. Sticking melee-only opponents 2 squares away from you effectively makes them harmless to you. By being careful you can take down the guy at the end of a line and leave a space when he falls. (Granted you have to think very 4e-style positioning, and play on a grid.) [/QUOTE]
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