Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do Opportunity Attacks Work In D&D 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zedturtle" data-source="post: 8326943" data-attributes="member: 6830534"><p>There's no basis for argument there. If the monster moved and it wasn't under its own power then it doesn't trigger an OA. Done.</p><p></p><p>— • —</p><p></p><p>Let's describe a tactical situation and see what you think about it. We begin a turn with a character with 50 feet of movement and a monster 5 feet away (say the monster charged in but came up short, or maybe made contact with an ally that has now Dimension Door'd away or whatever. Behind the character, about 30 some feet away is a wall that will provide half cover.</p><p></p><p>As presented (NPCs/monsters skip their OAs, your words) the character can move to the monster, deal melee damage and then move back to behind the wall, gaining half cover (assuming the DM provides a mechanism for getting over the wall, e.g. difficult terrain or an Acrobatics check or whatever).</p><p></p><p>If the monster always skips OAs, then the player has no decision to make. They move back to the wall and gain the bonus. If the monster follows them, then great. They can use their superior mobility to reengage the monster, never needing to worry about leaving reach, because nothing will happen.</p><p></p><p>If the monster does make OAs (easily tracked by making a tick on a round tracker or having a status condition marker 'Reacted' or whatever) then the player has a choice. Is the possible damage worth the +2 to AC? The choice makes the game more interesting and more tactical. (Now, of course, if your players are casual and suffer analysis paralysis, then maybe you don't want to make that choice available. But that's a group decision, not a game design decision.)</p></blockquote><p></p>
[QUOTE="zedturtle, post: 8326943, member: 6830534"] There's no basis for argument there. If the monster moved and it wasn't under its own power then it doesn't trigger an OA. Done. — • — Let's describe a tactical situation and see what you think about it. We begin a turn with a character with 50 feet of movement and a monster 5 feet away (say the monster charged in but came up short, or maybe made contact with an ally that has now Dimension Door'd away or whatever. Behind the character, about 30 some feet away is a wall that will provide half cover. As presented (NPCs/monsters skip their OAs, your words) the character can move to the monster, deal melee damage and then move back to behind the wall, gaining half cover (assuming the DM provides a mechanism for getting over the wall, e.g. difficult terrain or an Acrobatics check or whatever). If the monster always skips OAs, then the player has no decision to make. They move back to the wall and gain the bonus. If the monster follows them, then great. They can use their superior mobility to reengage the monster, never needing to worry about leaving reach, because nothing will happen. If the monster does make OAs (easily tracked by making a tick on a round tracker or having a status condition marker 'Reacted' or whatever) then the player has a choice. Is the possible damage worth the +2 to AC? The choice makes the game more interesting and more tactical. (Now, of course, if your players are casual and suffer analysis paralysis, then maybe you don't want to make that choice available. But that's a group decision, not a game design decision.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Do Opportunity Attacks Work In D&D 5E?
Top