Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do people play so quickly? (# of sessions per adventure?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 9037256" data-attributes="member: 205"><p>The biggest variation, by far, in session time versus adventure "progress" is the amount of emphasis the players put on theatricality and thespianism. That's not a judgment or anything, my groups do plenty of it, but it absolutely makes the overall momentum of the adventure slow down tremendously, like up to an order of magnitude slower.</p><p></p><p>Lots of in-character banter, strategizing and making decisions in-character, scenes that are entirely about characterization and not about plot, are also time sinks. Beloved time sinks, usually, don't get me wrong (I'm really not denigrating playing in character, I swear! I do it all the time), but they mean the game will go slower.</p><p></p><p>There are a ton of other factors, of course. Group size matters a lot, large groups invariably go slower. How quick and incisive the players are at manipulating the mechanics factors tremendously into how fast combat goes, or resolving spell uses in exploration/narrative scenes.</p><p></p><p>Little factors can add up. I've found that sessions can start up sluggishly if the group has just long rested and doesn't have an obvious problem to engage with. So I like to end sessions, if I can, on a bit of a cliffhanger so the next session can start up in medias res, as it were. Quicker recap, and the energy of getting a session of with a bang can carry the momentum forward through a lot of the session.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9037256, member: 205"] The biggest variation, by far, in session time versus adventure "progress" is the amount of emphasis the players put on theatricality and thespianism. That's not a judgment or anything, my groups do plenty of it, but it absolutely makes the overall momentum of the adventure slow down tremendously, like up to an order of magnitude slower. Lots of in-character banter, strategizing and making decisions in-character, scenes that are entirely about characterization and not about plot, are also time sinks. Beloved time sinks, usually, don't get me wrong (I'm really not denigrating playing in character, I swear! I do it all the time), but they mean the game will go slower. There are a ton of other factors, of course. Group size matters a lot, large groups invariably go slower. How quick and incisive the players are at manipulating the mechanics factors tremendously into how fast combat goes, or resolving spell uses in exploration/narrative scenes. Little factors can add up. I've found that sessions can start up sluggishly if the group has just long rested and doesn't have an obvious problem to engage with. So I like to end sessions, if I can, on a bit of a cliffhanger so the next session can start up in medias res, as it were. Quicker recap, and the energy of getting a session of with a bang can carry the momentum forward through a lot of the session. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do people play so quickly? (# of sessions per adventure?)
Top