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General Tabletop Discussion
*Dungeons & Dragons
How do people play so quickly? (# of sessions per adventure?)
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<blockquote data-quote="el-remmen" data-source="post: 9037559" data-attributes="member: 11"><p>To be clear, and as I tried to make clear in my opening post, I am not asking for advice on speeding up. The pace of play works for me and the group (though I sometimes I wish that there was more role-playing not less). We don't really use a VTT (we play over zoom, I have a table camera, minis, and dungeon tiles), except using Owlbear Rodeo for dungeon exploration mode.</p><p></p><p>I do think the shorter sessions end up making things take a little longer because there is more catch up and wrap up after each session (I make sure to jot down on the erase board where everyone is at in terms of hps, hd, and spell effects).</p><p></p><p>I've been DMing for almost 40 years, so I am really good at moving the players along when we they need to be wrangled, but I also like to give them room to do the things they want to do how they want to do them because my sense of priority doesn't take priority (if you get my meaning). But I also don't like "speeding up time" too much unless it is downtime or travel in populated areas because whatever emerges from the player choices is part of the fun of the game to me. So along those lines, I think those who play APs in such a way that "playing along" is important and keeping the main plot moving, versus following where their plans and idea happen to take and shape the game also changes the pace significantly.</p><p></p><p>In today's session, the party discussed the statue that they felt was clearly going to come to life and attack them and what might trigger it. When it was finally triggered, they fought it (it was a tough fight), took a short rest, and then the party did some searching, found a secret door, discussed which way to go, picked a way, started chopping down a door whose lock the rogue failed to pick, the noise drew a couple of ghasts to them, there was another short fight, they finally got through the door, discovered a zombie golem (a flesh golem made from zombie parts), and the magic map that they were looking for etched on the floor, and we called it right when I would have called for initiative again.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9037559, member: 11"] To be clear, and as I tried to make clear in my opening post, I am not asking for advice on speeding up. The pace of play works for me and the group (though I sometimes I wish that there was more role-playing not less). We don't really use a VTT (we play over zoom, I have a table camera, minis, and dungeon tiles), except using Owlbear Rodeo for dungeon exploration mode. I do think the shorter sessions end up making things take a little longer because there is more catch up and wrap up after each session (I make sure to jot down on the erase board where everyone is at in terms of hps, hd, and spell effects). I've been DMing for almost 40 years, so I am really good at moving the players along when we they need to be wrangled, but I also like to give them room to do the things they want to do how they want to do them because my sense of priority doesn't take priority (if you get my meaning). But I also don't like "speeding up time" too much unless it is downtime or travel in populated areas because whatever emerges from the player choices is part of the fun of the game to me. So along those lines, I think those who play APs in such a way that "playing along" is important and keeping the main plot moving, versus following where their plans and idea happen to take and shape the game also changes the pace significantly. In today's session, the party discussed the statue that they felt was clearly going to come to life and attack them and what might trigger it. When it was finally triggered, they fought it (it was a tough fight), took a short rest, and then the party did some searching, found a secret door, discussed which way to go, picked a way, started chopping down a door whose lock the rogue failed to pick, the noise drew a couple of ghasts to them, there was another short fight, they finally got through the door, discovered a zombie golem (a flesh golem made from zombie parts), and the magic map that they were looking for etched on the floor, and we called it right when I would have called for initiative again. [/QUOTE]
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Community
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How do people play so quickly? (# of sessions per adventure?)
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