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Community
General Tabletop Discussion
*Dungeons & Dragons
How do people play so quickly? (# of sessions per adventure?)
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<blockquote data-quote="Golden Bee" data-source="post: 9038357" data-attributes="member: 7041055"><p>I just can’t play slow combat systems anymore. Saps my focus.</p><p></p><p><a href="https://forums.somethingawful.com/showthread.php?threadid=3460258&userid=159072&perpage=40&pagenumber=8" target="_blank">I run weekly games</a>* with whoever shows up, so we have a few recurring players but almost always someone new or who hasn’t played in a while. 4 hours a week with two breaks, ~three set pieces.</p><p>Adventure of the Week is a great format for this, <strong>and Fate is a great system for pacing. </strong>Compelling aspects is a great way to adjust on the fly how long a scenario takes; compelling someone overzealous can end a planning session, compelling someone noble can mean a conflict when normally sneakiness could prevail.</p><p></p><p>I played Abbey at a game store with a five-person party, some teenagers, some adults, and I don’t think it took more than a session and a half, so probably 6 to 7 hours? The druid turned into a seagull and that’s always useful for infiltration.</p><p>---</p><p>I’m amused by the person in this thread who gives people three seconds to act in a round, considering a round is six seconds. I imagine it'd be stressful to run every combat like it’s the last 10 seconds of an NBA game with no timeouts. Maybe I’m a victim of Poe’s Law.</p><p></p><p>*Pulp summaries start 80% down the page</p></blockquote><p></p>
[QUOTE="Golden Bee, post: 9038357, member: 7041055"] I just can’t play slow combat systems anymore. Saps my focus. [URL='https://forums.somethingawful.com/showthread.php?threadid=3460258&userid=159072&perpage=40&pagenumber=8']I run weekly games[/URL]* with whoever shows up, so we have a few recurring players but almost always someone new or who hasn’t played in a while. 4 hours a week with two breaks, ~three set pieces. Adventure of the Week is a great format for this, [B]and Fate is a great system for pacing. [/B]Compelling aspects is a great way to adjust on the fly how long a scenario takes; compelling someone overzealous can end a planning session, compelling someone noble can mean a conflict when normally sneakiness could prevail. I played Abbey at a game store with a five-person party, some teenagers, some adults, and I don’t think it took more than a session and a half, so probably 6 to 7 hours? The druid turned into a seagull and that’s always useful for infiltration. --- I’m amused by the person in this thread who gives people three seconds to act in a round, considering a round is six seconds. I imagine it'd be stressful to run every combat like it’s the last 10 seconds of an NBA game with no timeouts. Maybe I’m a victim of Poe’s Law. *Pulp summaries start 80% down the page [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
How do people play so quickly? (# of sessions per adventure?)
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