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General Tabletop Discussion
*Dungeons & Dragons
How do people play so quickly? (# of sessions per adventure?)
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<blockquote data-quote="pogre" data-source="post: 9040153" data-attributes="member: 6588"><p>I have not run a WOTC book for a while, but I think I would qualify as one of the breakneck pace types.</p><p></p><p>We play 4 hours every week. We take a few weeks off during the fall for football season. It typically take my group around 15-18 months to hit 20th level. We use conventional XP.</p><p></p><p>I push the pace and I have a table of players who enjoy that style.</p><p></p><p></p><p>We absolutely miss something of the experience in the manner you describe.</p><p></p><p>For example - in your game:</p><p></p><p>In my game handwaved.</p><p></p><p>In my game 10 minutes max with the pirates. I don't remember the searching and cultists part of the adventure. If it is just one encounter - probably 20 minutes max.</p><p></p><p>Hard to know, but I'm guessing that negotiation goes for about 15-20 minutes before my players call for a throwdown.</p><p></p><p>I could continue, but I think you get my point. PC-to-PC roleplaying interaction is virtually unheard of at my table. Patience runs thin on extended roleplaying encounters of any kind. I would like a little more roleplay, but I know my players.</p><p></p><p>We had an ongoing thing in my previous campaign where as soon as one of my players announced, "I am twirling my luxurious moustache." This meant the fight was on.</p><p></p><p></p><p>100% My game would be a terrible stream, unless you love miniatures and terrain. Even then you can only look at terrain and miniatures for so long! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> The gameplay part would not be very exciting for most. A couple of my players enjoy Critical Role, but they would hate playing in a game like that. They have admitted as much.</p><p></p><p>So, our game is a weird blend. It's not bogged down with resource management, mapping, and other dungeon survival challenges like the first games I ran in the 70s. It's certainly not "slowed" by extensive roleplaying or PC-to-PC interaction. However, for us it is a lot of fun and we look forward to playing every week.</p></blockquote><p></p>
[QUOTE="pogre, post: 9040153, member: 6588"] I have not run a WOTC book for a while, but I think I would qualify as one of the breakneck pace types. We play 4 hours every week. We take a few weeks off during the fall for football season. It typically take my group around 15-18 months to hit 20th level. We use conventional XP. I push the pace and I have a table of players who enjoy that style. We absolutely miss something of the experience in the manner you describe. For example - in your game: In my game handwaved. In my game 10 minutes max with the pirates. I don't remember the searching and cultists part of the adventure. If it is just one encounter - probably 20 minutes max. Hard to know, but I'm guessing that negotiation goes for about 15-20 minutes before my players call for a throwdown. I could continue, but I think you get my point. PC-to-PC roleplaying interaction is virtually unheard of at my table. Patience runs thin on extended roleplaying encounters of any kind. I would like a little more roleplay, but I know my players. We had an ongoing thing in my previous campaign where as soon as one of my players announced, "I am twirling my luxurious moustache." This meant the fight was on. 100% My game would be a terrible stream, unless you love miniatures and terrain. Even then you can only look at terrain and miniatures for so long! ;) The gameplay part would not be very exciting for most. A couple of my players enjoy Critical Role, but they would hate playing in a game like that. They have admitted as much. So, our game is a weird blend. It's not bogged down with resource management, mapping, and other dungeon survival challenges like the first games I ran in the 70s. It's certainly not "slowed" by extensive roleplaying or PC-to-PC interaction. However, for us it is a lot of fun and we look forward to playing every week. [/QUOTE]
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How do people play so quickly? (# of sessions per adventure?)
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