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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="TheSword" data-source="post: 8593563" data-attributes="member: 6879661"><p>As I said in the other thread, if I was one of the many very strident anti-fudgers posting in this thread who are also DMs I would want my players to see how very anti-fudging I am. “Sure [<em>Insert Previous Posters Here</em>] <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /> Fudging is really bad <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /> I don’t know how some DMs have the brass balls to do it. <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /><img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /> shame on them’”</p><p></p><p>On the other hand. As Shakespeare would say “The lady doth protest too much, methinks” if you know what I mean.</p><p></p><p>I’m not saying I do it, but I strongly believe there is no moral divide between adding a couple of hp so the monster gets an extra round than there is deciding that reinforcements arrive (or don’t arrive when you intended them to). Come to think of it, what is legendary resistance other than sanctioned fudging. It is impossible for players to know whether those 4 orcs that came in from the next room were supposed to or not, without the players reading the DMs notes… which definitely IS cheating.</p><p></p><p>If a DM decides the game is dragging and cuts several foes/rooms/perhaps an entire AP chapter from the game is that fudging? Or is the DM expected to run every single encounter that has been written down - either by them or the AP they’re running, even if it makes the game less fun</p><p></p><p>Its also worth noting that DMs make mistakes, either through missing things or not having time to complete stuff. If a DM creates an advanced monster and increases size and weapon attacks but forgets/doesn’t have time to increase saves and ability stats. It’s only in combat that they realize they haven’t chosen saves to increase. So if they do that on the fly in the game when a player casts a spell, is that fudging or just finishing off game prep. What if the DM has only selected a handful of spells for a caster and decides on the fly they also have a common wizard work that wasn’t written on the page?</p><p></p><p>Are DMs that wing it and ad lib furiously, cheating all the time by default?</p><p></p><p>The whole game is an illusion from start to finish. Complaining that fudging is somehow shockingly bad is very funny to me. It seems indicative of an adversarial Player v DM relationship. They same as when I see forum posters use the phrase ‘DM may I’.</p><p></p><p>Trust your DM. Go along for the ride and stop seeing it as them and us. I’m glad to see as many people are ambivalent/positive about fudging as seem to loath it.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8593563, member: 6879661"] As I said in the other thread, if I was one of the many very strident anti-fudgers posting in this thread who are also DMs I would want my players to see how very anti-fudging I am. “Sure [[I]Insert Previous Posters Here[/I]] 😉 Fudging is really bad 😉😉 I don’t know how some DMs have the brass balls to do it. 😉😉 shame on them’” On the other hand. As Shakespeare would say “The lady doth protest too much, methinks” if you know what I mean. I’m not saying I do it, but I strongly believe there is no moral divide between adding a couple of hp so the monster gets an extra round than there is deciding that reinforcements arrive (or don’t arrive when you intended them to). Come to think of it, what is legendary resistance other than sanctioned fudging. It is impossible for players to know whether those 4 orcs that came in from the next room were supposed to or not, without the players reading the DMs notes… which definitely IS cheating. If a DM decides the game is dragging and cuts several foes/rooms/perhaps an entire AP chapter from the game is that fudging? Or is the DM expected to run every single encounter that has been written down - either by them or the AP they’re running, even if it makes the game less fun Its also worth noting that DMs make mistakes, either through missing things or not having time to complete stuff. If a DM creates an advanced monster and increases size and weapon attacks but forgets/doesn’t have time to increase saves and ability stats. It’s only in combat that they realize they haven’t chosen saves to increase. So if they do that on the fly in the game when a player casts a spell, is that fudging or just finishing off game prep. What if the DM has only selected a handful of spells for a caster and decides on the fly they also have a common wizard work that wasn’t written on the page? Are DMs that wing it and ad lib furiously, cheating all the time by default? The whole game is an illusion from start to finish. Complaining that fudging is somehow shockingly bad is very funny to me. It seems indicative of an adversarial Player v DM relationship. They same as when I see forum posters use the phrase ‘DM may I’. Trust your DM. Go along for the ride and stop seeing it as them and us. I’m glad to see as many people are ambivalent/positive about fudging as seem to loath it. [/QUOTE]
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