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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Li Shenron" data-source="post: 8593576" data-attributes="member: 1465"><p>The assumption of this is that the DM knows better what is fun and exciting.</p><p></p><p>In fact, many people in this thread are saying clearly that if they catch their DM fudging, it pretty much diminishes their fun. So is the DM actually asking their players how they feel, <em>before </em>starting to fudge, or are they making assumptions? How does the DM know in advance their players will like outcome X so much more than outcome Y that fudging becomes acceptable?</p><p></p><p>I see either a lot of presumption or cowardice in a DM who fudges. I know about that because <em>I</em> used to fudge at the beginning. I was scared that I wasn't being fair in encounter building due to poor DMing experience and I tried to change monsters HP on the fly or fudge monsters attacks rolls if I felt the battle was going too easy to too hard. That was definitely cowardice on my part, but if you can't accept the inherent randomness of the game, you don't have to always roll the dice, make decisions instead of letting the dice decide for you. For instance, I got used to tell my players that should the dice technically kill their PC, we will always decide together if it really means death or another penalty: players who <em>want</em> death to occur will simply go along with it, while players who want a longer story for their PC can feel safe that I'm not going to take it away from them.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8593576, member: 1465"] The assumption of this is that the DM knows better what is fun and exciting. In fact, many people in this thread are saying clearly that if they catch their DM fudging, it pretty much diminishes their fun. So is the DM actually asking their players how they feel, [I]before [/I]starting to fudge, or are they making assumptions? How does the DM know in advance their players will like outcome X so much more than outcome Y that fudging becomes acceptable? I see either a lot of presumption or cowardice in a DM who fudges. I know about that because [I]I[/I] used to fudge at the beginning. I was scared that I wasn't being fair in encounter building due to poor DMing experience and I tried to change monsters HP on the fly or fudge monsters attacks rolls if I felt the battle was going too easy to too hard. That was definitely cowardice on my part, but if you can't accept the inherent randomness of the game, you don't have to always roll the dice, make decisions instead of letting the dice decide for you. For instance, I got used to tell my players that should the dice technically kill their PC, we will always decide together if it really means death or another penalty: players who [I]want[/I] death to occur will simply go along with it, while players who want a longer story for their PC can feel safe that I'm not going to take it away from them. [/QUOTE]
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How do players feel about DM fudging?
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