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How do players feel about DM fudging?
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<blockquote data-quote="loverdrive" data-source="post: 8593702" data-attributes="member: 7027139"><p>Yes, using opaque ad-hoc fixes instead of solving the problem for good with a transparent rule is an inferior style of gaming in my view.</p><p></p><p>Even if one is using D&D for a story-driven game (which, itself, is an enterprise of questionable efficacy), the correct solution is to eliminate the issue altogether with a houserule, so the table can expect the rules to work reliably and know that no one is doing something sneaky when others ain't looking.</p><p></p><p><strong>Dramatic death</strong>: when the rules say your PC is dead, they survive, but DM will tell you, what price they'll pay. The more dramatic the circumstances are, the higher the price will be. Negotiate. If you accept the deal, you can get back to playing in the next scene with 1 HP; otherwise, that's it. Roll a new character.</p><p></p><p>Poof! DM can now stop pulling their punches, without worrying that they'll accidentally kill a PC, players don't need to question whether monsters are actually missing or it's just DM trying to save them, no fudging required.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 8593702, member: 7027139"] Yes, using opaque ad-hoc fixes instead of solving the problem for good with a transparent rule is an inferior style of gaming in my view. Even if one is using D&D for a story-driven game (which, itself, is an enterprise of questionable efficacy), the correct solution is to eliminate the issue altogether with a houserule, so the table can expect the rules to work reliably and know that no one is doing something sneaky when others ain't looking. [B]Dramatic death[/B]: when the rules say your PC is dead, they survive, but DM will tell you, what price they'll pay. The more dramatic the circumstances are, the higher the price will be. Negotiate. If you accept the deal, you can get back to playing in the next scene with 1 HP; otherwise, that's it. Roll a new character. Poof! DM can now stop pulling their punches, without worrying that they'll accidentally kill a PC, players don't need to question whether monsters are actually missing or it's just DM trying to save them, no fudging required. [/QUOTE]
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How do players feel about DM fudging?
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