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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Cadence" data-source="post: 8594183" data-attributes="member: 6701124"><p>Thinking about it, I wonder about the following - especially from those who really hate fudging:</p><p></p><p>(1) Lots of times I don't particularly have anything written down as DM and am winging it ("expletive, I wasn't planning on them going there... what will be there"). Obviously in those cases what I decide to put in is related to their health and things. What makes that materially different than fudging by upping/downing the hitpoints of something in a room that they are getting to? Is that much different in effect than fudging?</p><p></p><p>(2) There are lots of times where it feels like things are a judgement call. Is the monsters morale shaky? Would the monsters be happy capturing them instead of fighting more and ask the party to surrender? Will the monsters chase the party if they decide to retreat? Will the monsters double tap instead of going for a new target? Should the answers to all of those be written down before the combat starts to avoid having to decide on the spur of the moment when influenced by how it is going? Is not doing so much different in effect than fudging?</p><p></p><p>(3) If the problem is swinginess of dice, is it bad if the DM either has some fixed rule to ameliorate it (will have monsters have possible fumbles but not crits if party is doing bad, and vice versa if good) or have a DM pool of inspiration (one per session? two per session) to balance things out? Is that too fudgey?</p></blockquote><p></p>
[QUOTE="Cadence, post: 8594183, member: 6701124"] Thinking about it, I wonder about the following - especially from those who really hate fudging: (1) Lots of times I don't particularly have anything written down as DM and am winging it ("expletive, I wasn't planning on them going there... what will be there"). Obviously in those cases what I decide to put in is related to their health and things. What makes that materially different than fudging by upping/downing the hitpoints of something in a room that they are getting to? Is that much different in effect than fudging? (2) There are lots of times where it feels like things are a judgement call. Is the monsters morale shaky? Would the monsters be happy capturing them instead of fighting more and ask the party to surrender? Will the monsters chase the party if they decide to retreat? Will the monsters double tap instead of going for a new target? Should the answers to all of those be written down before the combat starts to avoid having to decide on the spur of the moment when influenced by how it is going? Is not doing so much different in effect than fudging? (3) If the problem is swinginess of dice, is it bad if the DM either has some fixed rule to ameliorate it (will have monsters have possible fumbles but not crits if party is doing bad, and vice versa if good) or have a DM pool of inspiration (one per session? two per session) to balance things out? Is that too fudgey? [/QUOTE]
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How do players feel about DM fudging?
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