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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="iserith" data-source="post: 8595220" data-attributes="member: 97077"><p>I think it depends on what specific task was tied to the ability check in the DM's notes and what the player actually had the character do. If my notes say a given approach to a goal, X, has by default an uncertain outcome and a meaningful consequence for failure and therefore a DC 15 Persuasion check is necessary, but the player does <em>Y</em> which, in context does not have an uncertain outcome and/or a meaningful consequence for failure and thus no check, then all I did was write a contingency that is wasted. I did not fudge. I was only reminded of how prep time may be squandered preparing contingencies and must now adjudicate for Y.</p><p></p><p>If instead the player actually did do X and because I liked their speech or whatever I just granted auto-success, then that's something akin to fudging, but as I said in this thread or the other, not technically so since in my view fudging is about asking for or making a roll then ignoring the result. Because the effect is the same as fudging, I avoid this. That said, this approach is not entirely due to the desire to avoid fudging. It is merely a happy side effect of what I see as the proper process wherein the DM ignores the player's acting ability in delivering the speech and boils it down to a task to be adjudicated. (In this example, their speech amounts to X, which requires a check.) If the character has a personal characteristic the player portrayed in the doing, I can award Inspiration that the player is then welcome to spend on the check for advantage on the check if they want. Or they can retain the resource for later.</p></blockquote><p></p>
[QUOTE="iserith, post: 8595220, member: 97077"] I think it depends on what specific task was tied to the ability check in the DM's notes and what the player actually had the character do. If my notes say a given approach to a goal, X, has by default an uncertain outcome and a meaningful consequence for failure and therefore a DC 15 Persuasion check is necessary, but the player does [I]Y[/I] which, in context does not have an uncertain outcome and/or a meaningful consequence for failure and thus no check, then all I did was write a contingency that is wasted. I did not fudge. I was only reminded of how prep time may be squandered preparing contingencies and must now adjudicate for Y. If instead the player actually did do X and because I liked their speech or whatever I just granted auto-success, then that's something akin to fudging, but as I said in this thread or the other, not technically so since in my view fudging is about asking for or making a roll then ignoring the result. Because the effect is the same as fudging, I avoid this. That said, this approach is not entirely due to the desire to avoid fudging. It is merely a happy side effect of what I see as the proper process wherein the DM ignores the player's acting ability in delivering the speech and boils it down to a task to be adjudicated. (In this example, their speech amounts to X, which requires a check.) If the character has a personal characteristic the player portrayed in the doing, I can award Inspiration that the player is then welcome to spend on the check for advantage on the check if they want. Or they can retain the resource for later. [/QUOTE]
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How do players feel about DM fudging?
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