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Community
General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Hussar" data-source="post: 8596266" data-attributes="member: 22779"><p>If we're defining fudging as purely altering numerical results after the fact then fair enough. I can see why people wouldn't like it. I don't do it, again, mostly because I play on VTT and all my die rolls have always been in the open. Yes, there are ways to hide that, but, most of the time, I don't think it's worth it. I like letting the dice determine outcomes.</p><p></p><p>I do think that this is a somewhat narrow definition though. Because, as I said earlier, I can certainly leverage all sorts of other meta-game level strategies to alter outcomes and even guarantee outcomes - the example of granting an autosuccess on a skill check, for example, is fudging to me. Or at least fudging adjacent. Choosing to softball or hardball an encounter based on my desire for action or because I don't want to kill a PC or because I've got something else in mind is fudging, to me. I'm changing the outcome of the game based on my personal views of what I want to see as an outcome rather than letting the game determine outcomes.</p><p></p><p>Is fudging this major sin? Meh, there are far worse things. I have no real desire to die on this hill and have no interest in defending fudging. I think that the very visceral reactions I'm seeing here seem a tad overwrought all things considered. I'd go with, </p><p></p><p><span style="color: rgb(247, 218, 100)">"It's not the greatest tool in the DM's box and should be used very sparingly. Fudging lacks subtlety and, when noticed, probably isn't making the players feel better about the game and often makes them feel worse. Use it if you have to, but, make a concerted effort to try other stuff first."</span></p></blockquote><p></p>
[QUOTE="Hussar, post: 8596266, member: 22779"] If we're defining fudging as purely altering numerical results after the fact then fair enough. I can see why people wouldn't like it. I don't do it, again, mostly because I play on VTT and all my die rolls have always been in the open. Yes, there are ways to hide that, but, most of the time, I don't think it's worth it. I like letting the dice determine outcomes. I do think that this is a somewhat narrow definition though. Because, as I said earlier, I can certainly leverage all sorts of other meta-game level strategies to alter outcomes and even guarantee outcomes - the example of granting an autosuccess on a skill check, for example, is fudging to me. Or at least fudging adjacent. Choosing to softball or hardball an encounter based on my desire for action or because I don't want to kill a PC or because I've got something else in mind is fudging, to me. I'm changing the outcome of the game based on my personal views of what I want to see as an outcome rather than letting the game determine outcomes. Is fudging this major sin? Meh, there are far worse things. I have no real desire to die on this hill and have no interest in defending fudging. I think that the very visceral reactions I'm seeing here seem a tad overwrought all things considered. I'd go with, [COLOR=rgb(247, 218, 100)]"It's not the greatest tool in the DM's box and should be used very sparingly. Fudging lacks subtlety and, when noticed, probably isn't making the players feel better about the game and often makes them feel worse. Use it if you have to, but, make a concerted effort to try other stuff first."[/COLOR] [/QUOTE]
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How do players feel about DM fudging?
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