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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Jacob Lewis" data-source="post: 8596366" data-attributes="member: 6667921"><p>I am not a fan of armchair GMs, especially while sitting at someone else's table and explaining to them how they should be running their games. If you must question their methods, or have any doubts about their intentions, then find someone else. Its not their fault if they decide to be less than agreeable or accommodating to specific demands of every individual.</p><p></p><p>But it sounds like some players would rather give authority to arbitrary dice results before giving it to another human being who, in their opinion, might not be doing enough to meet their needs and ensuring their satisfaction. I mean, GMs are just people, right? They're no better than anyone else. They're nothing without the players.</p><p></p><p>So I suggest an alternative: ditch the GM altogether! They're such a hassle to deal with anyway. Just get with your friends, buy or write your own adventures, and play them out exactly the way that you think it was intended. You don't need anyone else to read the script for you, or run the encounters. You already know how the game works, and what it takes to run a game right! In the end, you'll know for certain how good you really are without some pesky GM trying to steal your glory! Its <em>your</em> game!! <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8596366, member: 6667921"] I am not a fan of armchair GMs, especially while sitting at someone else's table and explaining to them how they should be running their games. If you must question their methods, or have any doubts about their intentions, then find someone else. Its not their fault if they decide to be less than agreeable or accommodating to specific demands of every individual. But it sounds like some players would rather give authority to arbitrary dice results before giving it to another human being who, in their opinion, might not be doing enough to meet their needs and ensuring their satisfaction. I mean, GMs are just people, right? They're no better than anyone else. They're nothing without the players. So I suggest an alternative: ditch the GM altogether! They're such a hassle to deal with anyway. Just get with your friends, buy or write your own adventures, and play them out exactly the way that you think it was intended. You don't need anyone else to read the script for you, or run the encounters. You already know how the game works, and what it takes to run a game right! In the end, you'll know for certain how good you really are without some pesky GM trying to steal your glory! Its [I]your[/I] game!! 😉 [/QUOTE]
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Community
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How do players feel about DM fudging?
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