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How do players feel about DM fudging?
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<blockquote data-quote="Hussar" data-source="post: 8596543" data-attributes="member: 22779"><p>Fair enough on the point about dishonesty. But, let's not forget, that about 50% of people here are not morally opposed to it. It might not be a great thing for the DM to do, but, going into the whole "YOU ARE CHEATING!!!!" thing is a bit of an over reaction too.</p><p></p><p>I mean, I know that DM's have fudged. I know that I've done it. I also know that I've never seen anyone get terribly fussed about it to be honest. I mean, I remember once years ago admitting that I'd fudged a couple of rolls during an encounter to a player in an after session gab session and he told me that he'd rather not have known. That knowing made it cheap.</p><p></p><p>I think way back in the day fudging was just seen as something that was done by DM's. It wasn't terribly controversial. Then again, I'm talking back in the pre-3e days when the mechanics of the game were so opaque that half the time no one knew what the actual rules were anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I wonder though, if there isn't some correlation with the rise of the primacy of the rules and the much stronger reaction to fudging. Since we now play with rule sets that actually work instead of cobbled together frankengames that we used to play with, there's a stronger expectation by players to follow those rules, which include following the dice.</p><p></p><p>I dunno. Like I said, as far as changing actual numbers, I really can't very easily on the VTT. Well, I suppose I could, I think Fantasy Grounds has a way to do it, but, I actually don't know how. So, for me, it's not really a tool in the box. </p><p></p><p>Although... that being said, I could certainly adjust encounter numbers before I drop them. Simply remove a couple of baddies from the encounter before I place them on the table would be pretty easy. Or adjust stuff before it hits the table like AC or HP. But, then, I roll random HP, so, half the time, I have no idea how many HP a monster has before it hits the table anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>5e is forgiving enough that it's pretty rare that there is a need to fudge really.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8596543, member: 22779"] Fair enough on the point about dishonesty. But, let's not forget, that about 50% of people here are not morally opposed to it. It might not be a great thing for the DM to do, but, going into the whole "YOU ARE CHEATING!!!!" thing is a bit of an over reaction too. I mean, I know that DM's have fudged. I know that I've done it. I also know that I've never seen anyone get terribly fussed about it to be honest. I mean, I remember once years ago admitting that I'd fudged a couple of rolls during an encounter to a player in an after session gab session and he told me that he'd rather not have known. That knowing made it cheap. I think way back in the day fudging was just seen as something that was done by DM's. It wasn't terribly controversial. Then again, I'm talking back in the pre-3e days when the mechanics of the game were so opaque that half the time no one knew what the actual rules were anyway. :) I wonder though, if there isn't some correlation with the rise of the primacy of the rules and the much stronger reaction to fudging. Since we now play with rule sets that actually work instead of cobbled together frankengames that we used to play with, there's a stronger expectation by players to follow those rules, which include following the dice. I dunno. Like I said, as far as changing actual numbers, I really can't very easily on the VTT. Well, I suppose I could, I think Fantasy Grounds has a way to do it, but, I actually don't know how. So, for me, it's not really a tool in the box. Although... that being said, I could certainly adjust encounter numbers before I drop them. Simply remove a couple of baddies from the encounter before I place them on the table would be pretty easy. Or adjust stuff before it hits the table like AC or HP. But, then, I roll random HP, so, half the time, I have no idea how many HP a monster has before it hits the table anyway. :D 5e is forgiving enough that it's pretty rare that there is a need to fudge really. [/QUOTE]
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