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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="AnotherGuy" data-source="post: 8596755" data-attributes="member: 7029930"><p>Fair enough, but I'm sure you get my drift. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have given XP to people from both sides of this argument as both parties have made valid points - and I'm pretty neutral on the topic.</p><p></p><p>The times where I can recall amending something in the heat of the moment are when:</p><p>(i) rolling for random treasure (and it not making sense, being too powerful or too weak or too many duplicates):</p><p>(ii) beefing up a monster's hit points (but still keeping it within the allowed parameters based on HD); and</p><p>(iii) a player makes a bad skill check roll and I decide a <em>success with consequences</em> is the best way to adjudicate the failure for that particular situation.</p><p> </p><p>In (i), I don't feel like reading the through pages of magical items so I use the die for shortcuts, but it sometimes backfires.</p><p>In (ii), I feel justified in that I'm still keeping to the min-max of the hit points of the monster and players do not know.</p><p>In (iii), it's the DM's prerogative in how to adjudicate a particular skill check (failure, degrees of failure, fail-forward, success with consequences, success, degrees of success). </p><p></p><p>Otherwise I don't fudge rolls. A hit-is-a-hit, a miss-is-a-miss, and a save-is-a-save. And unless there is an in game logical reason for who the monsters attack, I also roll openly for that, announcing the parameters just before I roll.</p><p></p><p>Having said all that, I'm sure the DM's who do fudge on occasion or often, know their tables and are successful, but personally I would not want a DM fudging rolls in combat if I were a player.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8596755, member: 7029930"] Fair enough, but I'm sure you get my drift. :) I have given XP to people from both sides of this argument as both parties have made valid points - and I'm pretty neutral on the topic. The times where I can recall amending something in the heat of the moment are when: (i) rolling for random treasure (and it not making sense, being too powerful or too weak or too many duplicates): (ii) beefing up a monster's hit points (but still keeping it within the allowed parameters based on HD); and (iii) a player makes a bad skill check roll and I decide a [I]success with consequences[/I] is the best way to adjudicate the failure for that particular situation. In (i), I don't feel like reading the through pages of magical items so I use the die for shortcuts, but it sometimes backfires. In (ii), I feel justified in that I'm still keeping to the min-max of the hit points of the monster and players do not know. In (iii), it's the DM's prerogative in how to adjudicate a particular skill check (failure, degrees of failure, fail-forward, success with consequences, success, degrees of success). Otherwise I don't fudge rolls. A hit-is-a-hit, a miss-is-a-miss, and a save-is-a-save. And unless there is an in game logical reason for who the monsters attack, I also roll openly for that, announcing the parameters just before I roll. Having said all that, I'm sure the DM's who do fudge on occasion or often, know their tables and are successful, but personally I would not want a DM fudging rolls in combat if I were a player. [/QUOTE]
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How do players feel about DM fudging?
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