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How do players feel about DM fudging?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 8596893" data-attributes="member: 15882"><p>This is from a player's perspective, right?</p><p></p><p>As a player, I don't want a DM to fudge <em>Dice. </em>I want to be rewarded or punished for the risks I choose because I chose them. It really takes away my excitement and enjoyment in a game when I realize that the DM might fudge a dice to avoid character death, tpk, or - just as importantly - a failed goal or skill check. </p><p></p><p>The fallout of a failed goal or check is sometimes more fun than the intended success. I like to try to squirm my way out of the consequences of my actions if they go badly.</p><p></p><p>Most importantly: even if I get upset when something bad happens, it makes victory sweeter when it happens. I feel like I earned it instead of having it given to me. I'm not playing for participation ribbons.</p><p></p><p>Alternately, I don't mind if a DM fudges an <em>encounter</em> - within reason. Having a second wave of enemies show up or, conversely, choosing to have the second wave not show up. Eyeing encounter balance is difficult. That said, sometimes a party bites off more than it can chew. That goes back to player decisions. If we knew a tough fight was coming but chose to risk it anyways, I'm happy to pay the consequences of those actions.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8596893, member: 15882"] This is from a player's perspective, right? As a player, I don't want a DM to fudge [I]Dice. [/I]I want to be rewarded or punished for the risks I choose because I chose them. It really takes away my excitement and enjoyment in a game when I realize that the DM might fudge a dice to avoid character death, tpk, or - just as importantly - a failed goal or skill check. The fallout of a failed goal or check is sometimes more fun than the intended success. I like to try to squirm my way out of the consequences of my actions if they go badly. Most importantly: even if I get upset when something bad happens, it makes victory sweeter when it happens. I feel like I earned it instead of having it given to me. I'm not playing for participation ribbons. Alternately, I don't mind if a DM fudges an [I]encounter[/I] - within reason. Having a second wave of enemies show up or, conversely, choosing to have the second wave not show up. Eyeing encounter balance is difficult. That said, sometimes a party bites off more than it can chew. That goes back to player decisions. If we knew a tough fight was coming but chose to risk it anyways, I'm happy to pay the consequences of those actions. [/QUOTE]
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How do players feel about DM fudging?
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