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How do players feel about DM fudging?
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<blockquote data-quote="Thomas Shey" data-source="post: 8596963" data-attributes="member: 7026617"><p>At least in my case, I'm only talking about using it in <em>catastrophic</em> miscalculations. And I'm not talking about "the players screwed up by the numbers" but "the GM (me) either vastly underestimated the effect of an ability on the monster's end, or assumed a player capability to deal with something they don't actually have."</p><p></p><p>The level of thing I'm thinking about is not the sort of thing that is going to happen accidentally; it requires gross misjudgment for one reason or another.</p><p></p><p></p><p></p><p>I can't say I've seen a genuinely easy challenge turn into a deadly one in any game in a very long time.</p><p></p><p></p><p></p><p>I have to point out that if they're dealing with something that should have genuinely been an easy encounter, but is, as you said, deadly, none of this is likely to help.</p><p></p><p></p><p></p><p>I will flatly say I can see any number of erroneous decisions I could make at my end that no action on the players part would flatten out. Among other things, if I've made a fundamental error in how dangerous something is, any information gathering (even if that's, in practice, possible) is going to be just as flawed most likely.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8596963, member: 7026617"] At least in my case, I'm only talking about using it in [I]catastrophic[/I] miscalculations. And I'm not talking about "the players screwed up by the numbers" but "the GM (me) either vastly underestimated the effect of an ability on the monster's end, or assumed a player capability to deal with something they don't actually have." The level of thing I'm thinking about is not the sort of thing that is going to happen accidentally; it requires gross misjudgment for one reason or another. I can't say I've seen a genuinely easy challenge turn into a deadly one in any game in a very long time. I have to point out that if they're dealing with something that should have genuinely been an easy encounter, but is, as you said, deadly, none of this is likely to help. I will flatly say I can see any number of erroneous decisions I could make at my end that no action on the players part would flatten out. Among other things, if I've made a fundamental error in how dangerous something is, any information gathering (even if that's, in practice, possible) is going to be just as flawed most likely. [/QUOTE]
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