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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8597583" data-attributes="member: 6790260"><p>I have consistently said none of these things are fudging. You did not <em>secretly</em> change the result of a roll, nor the mathematical modifiers to a roll, nor the numbers increased or reduced by a roll. Therefore, as I have used the term over the course of this thread (and every other related thread), none of these are fudging. They are diegetic exercises of DM power to adjust the experience.</p><p></p><p>That third one in particular is an excellent example. You chose to use a softer meaning of "failure" than might be indicated by the result. It was still a failure, one that could potentially be very costly; if, for instance, the party is in a race against time to prevent some horrible event, losing several hours and having an ally battered and broken is a serious setback, one that might ensure their overall failure and radically change the direction of the story. E.g. if the race is to prevent a murder, they might arrive too late now, or find the victim already poisoned but not yet fully dead, leading to an adventure to resuscitate them rather than having them as an ally right away. (I'm envisioning something like "the Countess lies poisoned and at deaths door, which allows her crooked nephew to assume the responsibility over her forces while she's comatose. You'll never get the help you need from him! Saving the Countess may be your only hope...")</p><p></p><p>If it's diegetic, by my definition, it cannot be fudging. If it isn't secret, then by my definition, it cannot be fudging. If it doesn't actually affect the result of a evaluative mechanic (e.g. damage dice, attack rolls, skill checks, saves, etc.) then it cannot be fudging. I have been very, very consistent on this: only the secret modification of rolled results or extant values (with the later allowance for modifying creatures that have gone completely untested by/unknown to the players), as in the stats of a monster that is already on the battlemap and engaged with the PCs, is fudging, as I use the term. Everything else may be <em>like</em> fudging, may be abusable in its own <em>way</em>, may have its own <em>flaws</em>, but none of that is relevant to "fudging" as I have defined and used the term.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8597583, member: 6790260"] I have consistently said none of these things are fudging. You did not [I]secretly[/I] change the result of a roll, nor the mathematical modifiers to a roll, nor the numbers increased or reduced by a roll. Therefore, as I have used the term over the course of this thread (and every other related thread), none of these are fudging. They are diegetic exercises of DM power to adjust the experience. That third one in particular is an excellent example. You chose to use a softer meaning of "failure" than might be indicated by the result. It was still a failure, one that could potentially be very costly; if, for instance, the party is in a race against time to prevent some horrible event, losing several hours and having an ally battered and broken is a serious setback, one that might ensure their overall failure and radically change the direction of the story. E.g. if the race is to prevent a murder, they might arrive too late now, or find the victim already poisoned but not yet fully dead, leading to an adventure to resuscitate them rather than having them as an ally right away. (I'm envisioning something like "the Countess lies poisoned and at deaths door, which allows her crooked nephew to assume the responsibility over her forces while she's comatose. You'll never get the help you need from him! Saving the Countess may be your only hope...") If it's diegetic, by my definition, it cannot be fudging. If it isn't secret, then by my definition, it cannot be fudging. If it doesn't actually affect the result of a evaluative mechanic (e.g. damage dice, attack rolls, skill checks, saves, etc.) then it cannot be fudging. I have been very, very consistent on this: only the secret modification of rolled results or extant values (with the later allowance for modifying creatures that have gone completely untested by/unknown to the players), as in the stats of a monster that is already on the battlemap and engaged with the PCs, is fudging, as I use the term. Everything else may be [I]like[/I] fudging, may be abusable in its own [I]way[/I], may have its own [I]flaws[/I], but none of that is relevant to "fudging" as I have defined and used the term. [/QUOTE]
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How do players feel about DM fudging?
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