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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Grendel_Khan" data-source="post: 8598416" data-attributes="member: 7028554"><p>Not sure how to ask this without it seeming confrontational, but is there something unique about D&D (and D&D-adjacent game, like PF) that makes this whole topic more pressing, and more controversial?</p><p></p><p>A lot of OSR games might be D&D-derived, but very few that I've seen involve painstakingly curated and balanced encounters. Sometimes the situation is terrible for the PCs, sometimes it's not. No need to dice-fudge if you hadn't tooled some specific vibe or pace ahead of time.</p><p></p><p>In something like Call of Cthulhu or Traveller or GURPS or PbtA or Fate and so on, there's way less guidance or emphasis on balancing encounters or building them in a specific way. You might or might not still have to stat something up, but it doesn't seem all that similar to what's being discussed in this thread. I get the quasi-wargame appeal of 5e combat, and why it often needs to be modeled the way it does, but thinking about other games, is there less need or temptation to dice-fudge, because encounters might be more free-flowing, or simply not intended to be "balanced?"</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8598416, member: 7028554"] Not sure how to ask this without it seeming confrontational, but is there something unique about D&D (and D&D-adjacent game, like PF) that makes this whole topic more pressing, and more controversial? A lot of OSR games might be D&D-derived, but very few that I've seen involve painstakingly curated and balanced encounters. Sometimes the situation is terrible for the PCs, sometimes it's not. No need to dice-fudge if you hadn't tooled some specific vibe or pace ahead of time. In something like Call of Cthulhu or Traveller or GURPS or PbtA or Fate and so on, there's way less guidance or emphasis on balancing encounters or building them in a specific way. You might or might not still have to stat something up, but it doesn't seem all that similar to what's being discussed in this thread. I get the quasi-wargame appeal of 5e combat, and why it often needs to be modeled the way it does, but thinking about other games, is there less need or temptation to dice-fudge, because encounters might be more free-flowing, or simply not intended to be "balanced?" [/QUOTE]
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How do players feel about DM fudging?
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