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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Thomas Shey" data-source="post: 8598452" data-attributes="member: 7026617"><p>Who says they are? I've seen not dissimilar discussions in more general venues and about it more generally.</p><p></p><p></p><p></p><p>I don't think its that tidy. As noted before, there can be a lot of reasons to do it, and one of the easiest ones (when done in the players favor) is because you created a set of opponents that are more capable than they were intended to be and <em>the players had no way to know that and no good way to back out of the situation</em>.</p><p></p><p>At the other end, you just have people who want to make encounters interesting and dramatic, and you can get those in any game system. The fact the game doesn't have the tools to try and make that work just means they do it by look and feel, and that can be fraught, especially if you're not overly familiar with the game (by now I can eyeball a set of old style RuneQuest opponents and a group of RQ PCs and make a pretty good educated guess how a combat between them will go, but that came of using the system a whole lot for a few years. It was far from what I was up for within the first few months of using the game (and the players weren't any better at figuring out they were in over their head until it was too late).</p><p></p><p></p><p></p><p>I think you're seriously underestimating how much attention a lot of people pay to that sort of thing; its just they do most of it ad-hoc.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8598452, member: 7026617"] Who says they are? I've seen not dissimilar discussions in more general venues and about it more generally. I don't think its that tidy. As noted before, there can be a lot of reasons to do it, and one of the easiest ones (when done in the players favor) is because you created a set of opponents that are more capable than they were intended to be and [I]the players had no way to know that and no good way to back out of the situation[/I]. At the other end, you just have people who want to make encounters interesting and dramatic, and you can get those in any game system. The fact the game doesn't have the tools to try and make that work just means they do it by look and feel, and that can be fraught, especially if you're not overly familiar with the game (by now I can eyeball a set of old style RuneQuest opponents and a group of RQ PCs and make a pretty good educated guess how a combat between them will go, but that came of using the system a whole lot for a few years. It was far from what I was up for within the first few months of using the game (and the players weren't any better at figuring out they were in over their head until it was too late). I think you're seriously underestimating how much attention a lot of people pay to that sort of thing; its just they do most of it ad-hoc. [/QUOTE]
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How do players feel about DM fudging?
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