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How do players feel about DM fudging?
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<blockquote data-quote="Hussar" data-source="post: 8599009" data-attributes="member: 22779"><p>Wait, back up. Stop. This is important.</p><p></p><p>Throughout this thread, fudging has been defined as changing a die roll (or changing an established number). </p><p></p><p>Note, Shield requires no actual die rolls. You simply change the number. I declare, after a die is rolled, that that die roll is no longer sufficient to affect that character. IOW, I change the established AC of a target, and only do so AFTER the roll of the dice. And I'm pretty sure, dollars to donuts, that Shield spells get cast FAR more often than a DM changes the result of a die roll.</p><p></p><p>I'm casting fudging as a nuclear option that probably shouldn't be used except in very, very limited circumstances. You're characterizing a .1% occurrence as completely ruining the game for you, and several people have claimed that they would find such an event so distressing that they would leave the group over it. </p><p></p><p>If changing one die roll in a thousand is enough for you to completely lose faith in your DM and be so upset that you would rather not play in that game than accept the DM's judgement in that specific situation, then, well, I'm rather glad I have never played at any table that has ever seen that kind of player. </p><p></p><p>I mean, I take a lot of flak for being critical of DM's but holy cow. Even I'M not that demanding. There are perfectly legitimate times when a bit of fudging is far preferable to letting the dice fall where they may. Instead of grinding the game to a halt and telling Dave that he has to sit and watch everyone else play for the next hour or two until we can get him back into the game, maybe that orc <em>didn</em>'t roll that crit and Dave survives the attack. Maybe that attack did one less point of damage, resulting in Dave being knocked down but not instantly killed. </p><p></p><p>And frankly, this whole thing is just bizarre to me. There are a thousand other metagame, fudging adjacent things I can to to get outcomes that I want. I'm the DM. That is entirely in my power to do so and I'm ENCOURAGED to do so.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8599009, member: 22779"] Wait, back up. Stop. This is important. Throughout this thread, fudging has been defined as changing a die roll (or changing an established number). Note, Shield requires no actual die rolls. You simply change the number. I declare, after a die is rolled, that that die roll is no longer sufficient to affect that character. IOW, I change the established AC of a target, and only do so AFTER the roll of the dice. And I'm pretty sure, dollars to donuts, that Shield spells get cast FAR more often than a DM changes the result of a die roll. I'm casting fudging as a nuclear option that probably shouldn't be used except in very, very limited circumstances. You're characterizing a .1% occurrence as completely ruining the game for you, and several people have claimed that they would find such an event so distressing that they would leave the group over it. If changing one die roll in a thousand is enough for you to completely lose faith in your DM and be so upset that you would rather not play in that game than accept the DM's judgement in that specific situation, then, well, I'm rather glad I have never played at any table that has ever seen that kind of player. I mean, I take a lot of flak for being critical of DM's but holy cow. Even I'M not that demanding. There are perfectly legitimate times when a bit of fudging is far preferable to letting the dice fall where they may. Instead of grinding the game to a halt and telling Dave that he has to sit and watch everyone else play for the next hour or two until we can get him back into the game, maybe that orc [I]didn[/I]'t roll that crit and Dave survives the attack. Maybe that attack did one less point of damage, resulting in Dave being knocked down but not instantly killed. And frankly, this whole thing is just bizarre to me. There are a thousand other metagame, fudging adjacent things I can to to get outcomes that I want. I'm the DM. That is entirely in my power to do so and I'm ENCOURAGED to do so. [/QUOTE]
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How do players feel about DM fudging?
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