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General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Irlo" data-source="post: 8599334" data-attributes="member: 7028372"><p>Understood! The conversation has drifted. </p><p></p><p>A poster suggested that fudging DMs introduce bias into decision-making each time they decide to fudge dice or not. I suggested that DM bias is inherent in the game, in areas that are much more widely significiant than any individual die roll and asked the question, <em>how important is unbiased action resolution in the game? </em>I wouldn't want to randomize most DM decisions. Yes, the implementaton of those decisions is visible to the players. And yet, as a DM, I don't want players objecting to my decisions, making counter-proposals, and seeking redress for perceived wrongs because an orc attacked their wizard instead of the heavily-armored fighter. That seems adversarial to me. (I do expect <em>and need</em> players to remind me of spell effects and environmental conditions, because with a lot going on in the game I do lose track of some details. That's not adversarial. That's playing a game with other people.)</p><p></p><p>It's perfectly reasonable for you to expect your DM to adhere to die results, and it's reasonable for you to be concerned about being deceived. It's less important to me than to you, but it's usually important to me, too. I'm not arguing that point and I'm not suggesting you should embrace DM behavior that reduced your level of enjoyment of the game.</p></blockquote><p></p>
[QUOTE="Irlo, post: 8599334, member: 7028372"] Understood! The conversation has drifted. A poster suggested that fudging DMs introduce bias into decision-making each time they decide to fudge dice or not. I suggested that DM bias is inherent in the game, in areas that are much more widely significiant than any individual die roll and asked the question, [I]how important is unbiased action resolution in the game? [/I]I wouldn't want to randomize most DM decisions. Yes, the implementaton of those decisions is visible to the players. And yet, as a DM, I don't want players objecting to my decisions, making counter-proposals, and seeking redress for perceived wrongs because an orc attacked their wizard instead of the heavily-armored fighter. That seems adversarial to me. (I do expect [I]and need[/I] players to remind me of spell effects and environmental conditions, because with a lot going on in the game I do lose track of some details. That's not adversarial. That's playing a game with other people.) It's perfectly reasonable for you to expect your DM to adhere to die results, and it's reasonable for you to be concerned about being deceived. It's less important to me than to you, but it's usually important to me, too. I'm not arguing that point and I'm not suggesting you should embrace DM behavior that reduced your level of enjoyment of the game. [/QUOTE]
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How do players feel about DM fudging?
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