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How do players feel about DM fudging?
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<blockquote data-quote="Maxperson" data-source="post: 8599513" data-attributes="member: 23751"><p>Same. I only change something after it has been encountered if it's broken somehow, and then I let the player know why I'm changing it.</p><p></p><p>As I said, I only do it for extreme bad luck and not just bad luck. </p><p></p><p>As an example, my last campaign was set in Ravenloft. Early on, I want to say around 3rd level, the party encountered a Banshee. She screamed and bad luck hit. Three of the four PCs failed the low save and were reduced to 0. Only the Barbarian made the save. Fortunately he was a beat stick and drove her off, but not before one of the PCs failed three saves. More bad luck, but not extreme. That's just normal game play. 1 PC dead.</p><p></p><p>Later on the party encountered some Sons of Kyuss. The PCs dutifully scraped off worms that hit them every round, until one round where the player of the PC that died to the banshee decided he wasn't going to scrape off the worm and just attack one of the monsters. Worm burrows and a second dead PC later, he said that he probably shouldn't have done that. Bad decision and a PC death.</p><p></p><p>Later on in the same campaign, and I can't remember the last campaign where three PCs died, the player of the Barbarian stayed behind to look for an invisible creature that had just given the entire party a hard time and then left to find easier pickings. The creature that hadn't gone far noticed this and then killed the Barbarian, despite the Barbarian getting very lucky with his dice and almost killing it. Another bad decision and another PC death. </p><p></p><p>In the current campaign I have had one PC death so far, also due to poor choices on the part of the group. Death is very real in my games and since I make raises hard to get, usually permanent.</p><p></p><p>I've failed rolls intentionally and had players do it in my game. Usually not after the roll, though. Normally the player just opts not to roll and fail.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8599513, member: 23751"] Same. I only change something after it has been encountered if it's broken somehow, and then I let the player know why I'm changing it. As I said, I only do it for extreme bad luck and not just bad luck. As an example, my last campaign was set in Ravenloft. Early on, I want to say around 3rd level, the party encountered a Banshee. She screamed and bad luck hit. Three of the four PCs failed the low save and were reduced to 0. Only the Barbarian made the save. Fortunately he was a beat stick and drove her off, but not before one of the PCs failed three saves. More bad luck, but not extreme. That's just normal game play. 1 PC dead. Later on the party encountered some Sons of Kyuss. The PCs dutifully scraped off worms that hit them every round, until one round where the player of the PC that died to the banshee decided he wasn't going to scrape off the worm and just attack one of the monsters. Worm burrows and a second dead PC later, he said that he probably shouldn't have done that. Bad decision and a PC death. Later on in the same campaign, and I can't remember the last campaign where three PCs died, the player of the Barbarian stayed behind to look for an invisible creature that had just given the entire party a hard time and then left to find easier pickings. The creature that hadn't gone far noticed this and then killed the Barbarian, despite the Barbarian getting very lucky with his dice and almost killing it. Another bad decision and another PC death. In the current campaign I have had one PC death so far, also due to poor choices on the part of the group. Death is very real in my games and since I make raises hard to get, usually permanent. I've failed rolls intentionally and had players do it in my game. Usually not after the roll, though. Normally the player just opts not to roll and fail. [/QUOTE]
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