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How do players feel about DM fudging?
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<blockquote data-quote="Grendel_Khan" data-source="post: 8601109" data-attributes="member: 7028554"><p>We've gone over this so many times in this thread. That's just playing the game, not fudging. In fact, those examples are explicitly things a character chooses to take during character creation or do during play. What is up with this constant refrain of saying "It's all fudging" in order to blur the boundaries of the discussion all over again?</p><p></p><p></p><p></p><p>One of the reasons I think this divide is so impossible to bridge--and why I myself am getting essentially radicalized by these threads--is the way pro-fudgers keep moving the goal posts. We're talking about resistance to GMs secretly fudging the dice. Changing the dice after rolling, ignoring the dice after rolling. That's the thing. That's the fudging that's ultimately at issue. I realize you're going for a zoomed-out perspective here but it doesn't work, imo, because</p><p></p><p>1) More player-facing mechanics are not an erosion of GM authority. That's just more rules.</p><p></p><p>2) Claiming that everything is fudging of some kind is not helpful! No one in this thread, that I've seen, is complaining about players getting too many darn abilities or dice mechanics to save themselves. What else is fudging, rolling a saving throw?</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8601109, member: 7028554"] We've gone over this so many times in this thread. That's just playing the game, not fudging. In fact, those examples are explicitly things a character chooses to take during character creation or do during play. What is up with this constant refrain of saying "It's all fudging" in order to blur the boundaries of the discussion all over again? One of the reasons I think this divide is so impossible to bridge--and why I myself am getting essentially radicalized by these threads--is the way pro-fudgers keep moving the goal posts. We're talking about resistance to GMs secretly fudging the dice. Changing the dice after rolling, ignoring the dice after rolling. That's the thing. That's the fudging that's ultimately at issue. I realize you're going for a zoomed-out perspective here but it doesn't work, imo, because 1) More player-facing mechanics are not an erosion of GM authority. That's just more rules. 2) Claiming that everything is fudging of some kind is not helpful! No one in this thread, that I've seen, is complaining about players getting too many darn abilities or dice mechanics to save themselves. What else is fudging, rolling a saving throw? [/QUOTE]
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How do players feel about DM fudging?
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