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Community
General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Hussar" data-source="post: 8601474" data-attributes="member: 22779"><p>If I know that the DM can choose to do something, then it is not a surprise when the DM chooses to do that. Thus, it is expected. Beyond that is a level of hair splitting that I really, really don't care about. The players know that that DM CAN fudge. The advice to DM's is that it's okay to do so. When I say, "expected to" I mean that that the game itself expects that the DM will step in to smooth over the rough edges in the game.</p><p></p><p>Which is why I point to the fact that it isn't much needed in newer versions of the game because, most of those "rough edges" are now entirely player facing. </p><p></p><p>The end result is exactly the same - corner case die results are nullified. The only difference is now it's the players who have the authority in the game to do so. I mean, someone upthread even specifically mentioned giving that ability to his Rolemaster players. And most games now have some way to mitigate rolls. Spend a Fate Point or some resource, and you get to shape the narrative in the game, nullifying or at least modifying the results the dice are giving you.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8601474, member: 22779"] If I know that the DM can choose to do something, then it is not a surprise when the DM chooses to do that. Thus, it is expected. Beyond that is a level of hair splitting that I really, really don't care about. The players know that that DM CAN fudge. The advice to DM's is that it's okay to do so. When I say, "expected to" I mean that that the game itself expects that the DM will step in to smooth over the rough edges in the game. Which is why I point to the fact that it isn't much needed in newer versions of the game because, most of those "rough edges" are now entirely player facing. The end result is exactly the same - corner case die results are nullified. The only difference is now it's the players who have the authority in the game to do so. I mean, someone upthread even specifically mentioned giving that ability to his Rolemaster players. And most games now have some way to mitigate rolls. Spend a Fate Point or some resource, and you get to shape the narrative in the game, nullifying or at least modifying the results the dice are giving you. [/QUOTE]
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How do players feel about DM fudging?
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