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How do players feel about DM fudging?
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<blockquote data-quote="Arilyn" data-source="post: 8601522" data-attributes="member: 6816042"><p>I disagree. Players in the old days could enter a dungeon with 1 hp. Tripping on stairs could kill you with that. Groups that didn't fudge at all would have players come to the table with binders full of back up characters, or Bob the 2nd, 3rd or 4th. Players sometimes never even named their characters until 2nd or 3rd level. Following the early rules the magic user rolled for their spells. You could start off with 1 hp and a detect magic. Tables where there was no fudging went through a lot of characters causing many players to quit the hobby or look for a less harsh DM. </p><p></p><p>There was a lot of fudging going on in the early years of D&D. It was way too easy to die, even if you were careful and avoided fights.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8601522, member: 6816042"] I disagree. Players in the old days could enter a dungeon with 1 hp. Tripping on stairs could kill you with that. Groups that didn't fudge at all would have players come to the table with binders full of back up characters, or Bob the 2nd, 3rd or 4th. Players sometimes never even named their characters until 2nd or 3rd level. Following the early rules the magic user rolled for their spells. You could start off with 1 hp and a detect magic. Tables where there was no fudging went through a lot of characters causing many players to quit the hobby or look for a less harsh DM. There was a lot of fudging going on in the early years of D&D. It was way too easy to die, even if you were careful and avoided fights. [/QUOTE]
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Community
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How do players feel about DM fudging?
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