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How do players feel about DM fudging?
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<blockquote data-quote="CreamCloud0" data-source="post: 8602089" data-attributes="member: 7034710"><p>IMO fudging is there to mitigate extreme bouts of bad luck, it is at the DM's discression to judge when to fudge, they are the ones who know the entire game world after all, what their intentions were for a monster or a trap or a hazard were to do and when the dice swung way above their weight to kill-'over half negative HP'-kill a player which was not in their plans they need to be the ones to say '<em>No, this is not fun for the players, this will not be happening like this</em>' and fudge that crit into a regular hit or whatever they need to adjust for the sake of fun,</p><p></p><p>Fun is also something dependant on what the players and DM have agreed it to be, an uber-deadly combat focused game where the chance of death is part of the thrill will probably have less fudging than a character focused game where the players aren't actually expected to die, and if they are it's on their own terms not because of a particularly deadly spike trap, Judge the need to fudge on the type of game that you the DM are running.</p><p></p><p>You trust the DM to facilitate the entire rest of the experience so why are these once-in-a-blue-moon scenarios where they fudge a single roll to keep things from going south quickly so different for them to adjust things behind the scenes the same as they have adjusted probably a hundered other things that you never knew about but which weren't actually dice rolls becasue it would have been too harsh on a battered party, the poisoned dart trap that just didn't trigger, the ogre that was meant to be with the pack of goblins but wasn't, when the dragon didn't immediately use it's breath weapon the instant it recharged...</p><p></p><p>Fudging is there as a last ditch saftey net to be used when utmost required, but it is not something a DM should seek out opportunities to do it (not that i think it is something many if any DM's <em>seek out</em> to perform)(hence the lack of 'very positive' votes on the poll)</p><p></p><p>Personally i think i would rather revel in my ignorace of not knowing if fudging was happening and that the DM has my best interests in mind than compromise my own fun worrying about something that might not even be happening?</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 8602089, member: 7034710"] IMO fudging is there to mitigate extreme bouts of bad luck, it is at the DM's discression to judge when to fudge, they are the ones who know the entire game world after all, what their intentions were for a monster or a trap or a hazard were to do and when the dice swung way above their weight to kill-'over half negative HP'-kill a player which was not in their plans they need to be the ones to say '[I]No, this is not fun for the players, this will not be happening like this[/I]' and fudge that crit into a regular hit or whatever they need to adjust for the sake of fun, Fun is also something dependant on what the players and DM have agreed it to be, an uber-deadly combat focused game where the chance of death is part of the thrill will probably have less fudging than a character focused game where the players aren't actually expected to die, and if they are it's on their own terms not because of a particularly deadly spike trap, Judge the need to fudge on the type of game that you the DM are running. You trust the DM to facilitate the entire rest of the experience so why are these once-in-a-blue-moon scenarios where they fudge a single roll to keep things from going south quickly so different for them to adjust things behind the scenes the same as they have adjusted probably a hundered other things that you never knew about but which weren't actually dice rolls becasue it would have been too harsh on a battered party, the poisoned dart trap that just didn't trigger, the ogre that was meant to be with the pack of goblins but wasn't, when the dragon didn't immediately use it's breath weapon the instant it recharged... Fudging is there as a last ditch saftey net to be used when utmost required, but it is not something a DM should seek out opportunities to do it (not that i think it is something many if any DM's [I]seek out[/I] to perform)(hence the lack of 'very positive' votes on the poll) Personally i think i would rather revel in my ignorace of not knowing if fudging was happening and that the DM has my best interests in mind than compromise my own fun worrying about something that might not even be happening? [/QUOTE]
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How do players feel about DM fudging?
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