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General Tabletop Discussion
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How do players feel about DM fudging?
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<blockquote data-quote="Hussar" data-source="post: 8603436" data-attributes="member: 22779"><p>So, you're going to ignore pesky things like facts because they don't support your argument? Okay. You've been shown that this is exactly how it was interpreted back then and this is why fudging became a thing in the game. That you don't happen to like it really doesn't matter.</p><p></p><p>And, AFAIC, fudging doesn't become non-fudging just because I show you the die rolls. So, you're saying that if I roll in the open and then declare a different result, that suddenly becomes not-fudging? Not really buying it. Player side fudging mechanics are simply an outgrowth of DM side ones. They are exactly the same result. The only difference appears to be one gets your seal of approval.</p><p></p><p>Well, I really don't care about getting your seal of approval to be honest. It doesn't affect my game at all. Changing results is changing results. Doesn't matter who does it or how. It's all the same result - the dice are being ignored and someone at the table has their thumb on the scales. </p><p></p><p>Do player fudging mechanics work better? I'd say yes. It takes the pressure off the DM for one which means the DM doesn't have to constantly monitor things. It shares responsibility for the dice not taking over the game among everyone at the table. Fantastic. It has the same result of shaving off the rough edges caused by runs of luck (good or bad). Again, fantastic. So, yeah, I am all for player fudging mechanics. </p><p></p><p>Secrecy or in the open is completely missing the point. That's just preference. Who cares what I or you or someone else likes? It really doesn't matter. We like what we like and we're not going to suddenly convince anyone else to like what we like or don't. But, a better method for achieving the same results? I think we can all get behind that.</p><p></p><p>Thus, we see player fudging mechanics proliferate throughout the game. In AD&D, you had virtually none. Now? The players fudge dice constantly. Probably every single session if not every single round of every single encounter.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8603436, member: 22779"] So, you're going to ignore pesky things like facts because they don't support your argument? Okay. You've been shown that this is exactly how it was interpreted back then and this is why fudging became a thing in the game. That you don't happen to like it really doesn't matter. And, AFAIC, fudging doesn't become non-fudging just because I show you the die rolls. So, you're saying that if I roll in the open and then declare a different result, that suddenly becomes not-fudging? Not really buying it. Player side fudging mechanics are simply an outgrowth of DM side ones. They are exactly the same result. The only difference appears to be one gets your seal of approval. Well, I really don't care about getting your seal of approval to be honest. It doesn't affect my game at all. Changing results is changing results. Doesn't matter who does it or how. It's all the same result - the dice are being ignored and someone at the table has their thumb on the scales. Do player fudging mechanics work better? I'd say yes. It takes the pressure off the DM for one which means the DM doesn't have to constantly monitor things. It shares responsibility for the dice not taking over the game among everyone at the table. Fantastic. It has the same result of shaving off the rough edges caused by runs of luck (good or bad). Again, fantastic. So, yeah, I am all for player fudging mechanics. Secrecy or in the open is completely missing the point. That's just preference. Who cares what I or you or someone else likes? It really doesn't matter. We like what we like and we're not going to suddenly convince anyone else to like what we like or don't. But, a better method for achieving the same results? I think we can all get behind that. Thus, we see player fudging mechanics proliferate throughout the game. In AD&D, you had virtually none. Now? The players fudge dice constantly. Probably every single session if not every single round of every single encounter. [/QUOTE]
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How do players feel about DM fudging?
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