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How do players feel about DM fudging?
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<blockquote data-quote="Ovinomancer" data-source="post: 8603876" data-attributes="member: 16814"><p>No, again. Reroll mechanics did not originate from fudging. Look at Advantage, the most recent iteration. This isn't a reroll because a result was unwanted and a different outcome selected, it's instead a way to model the same thing a +2 to the roll for advantageous circumstance that the previous two editions had. Except this is modified to prevent the large bonus stackings of the previous two editions and stick within the concepts of bounded accuracy better. It's not at all about choosing a preferred outcome, but about representing a diegetic concept into the mechanics. It's a "reroll" totally divorced from the intent of fudging.</p><p></p><p>As are most all reroll mechanics -- they represent something diegetic in the system, like being really good at something and so reducing the randomness of the mechanics to reflect that these things just aren't that random for your PC in that situation. In D&D, it's typically there to reduce the swingy nature of the d20 in situations that the diegetic framework suggests shouldn't be that swingy. It's not about selecting outcomes, but altering the random nature of the outcome by adjusting the randomness, not eliminating it.</p><p></p><p>The closest you'll come to finding an example of your argument would be Inspiration. This is a tokenized reroll mechanic that is divorced from the diegetic framework (or, at best, loosely attached). But, even here, it differs from fudging in that it's not about choosing a desired outcome, but rather altering the random distribution of outcomes. It's still a mechanic that alters the chance of outcomes, but doesn't select them based on arbitrary whim. </p><p></p><p>This doesn't describe my experiences with the game at that time at all. We had 1 paladin in a long (5 year) campaign, and one other set of stats that could have been a paladin. We never saw any STR over 18/77 without a magic item. I played a thief with a DEX of 15 because it was my highest stat -- everything else was 10 or lower (thankfully the lowest was a 7). I don't know what to tell you other than please stop making your experiences the assumed default for play.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8603876, member: 16814"] No, again. Reroll mechanics did not originate from fudging. Look at Advantage, the most recent iteration. This isn't a reroll because a result was unwanted and a different outcome selected, it's instead a way to model the same thing a +2 to the roll for advantageous circumstance that the previous two editions had. Except this is modified to prevent the large bonus stackings of the previous two editions and stick within the concepts of bounded accuracy better. It's not at all about choosing a preferred outcome, but about representing a diegetic concept into the mechanics. It's a "reroll" totally divorced from the intent of fudging. As are most all reroll mechanics -- they represent something diegetic in the system, like being really good at something and so reducing the randomness of the mechanics to reflect that these things just aren't that random for your PC in that situation. In D&D, it's typically there to reduce the swingy nature of the d20 in situations that the diegetic framework suggests shouldn't be that swingy. It's not about selecting outcomes, but altering the random nature of the outcome by adjusting the randomness, not eliminating it. The closest you'll come to finding an example of your argument would be Inspiration. This is a tokenized reroll mechanic that is divorced from the diegetic framework (or, at best, loosely attached). But, even here, it differs from fudging in that it's not about choosing a desired outcome, but rather altering the random distribution of outcomes. It's still a mechanic that alters the chance of outcomes, but doesn't select them based on arbitrary whim. This doesn't describe my experiences with the game at that time at all. We had 1 paladin in a long (5 year) campaign, and one other set of stats that could have been a paladin. We never saw any STR over 18/77 without a magic item. I played a thief with a DEX of 15 because it was my highest stat -- everything else was 10 or lower (thankfully the lowest was a 7). I don't know what to tell you other than please stop making your experiences the assumed default for play. [/QUOTE]
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