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General Tabletop Discussion
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How do players feel about DM fudging?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8603929" data-attributes="member: 7025282"><p>Could be I am using the term incorrectly.</p><p></p><p>I have seen groups where their character’s story is semi mapped out. Or there is a big wish list and they want to see the story conclude. It seems DM and players are trying to make that happen.</p><p></p><p>meanwhile, our group has characters with personalities but no overall story goal. We are presented with challenges and see where it goes. We are into surviving and setting goals and seeing what happens—-some of the story is born of failures and character deaths (though not frequent death like becmi).</p><p></p><p>if we take on a horde and die, we like it to stick. When we win we feel like we “really won.”</p><p></p><p>so taking out technical terms I might be using inappropriately, I will just say fudging clearly bothers some types of groups more than others. Mine does not care for it—-though we have been captured instead of killed a time or two over the decades when the DM felt we were railroaded.</p><p></p><p>I have also heard of people “cheating” by tricky moves with dice or numbers on their sheet.</p><p></p><p>This too is foreign to me to the extent I would not even understand the fun they derive an any but a very academic level. Heavy fudge and actual cheating just does not compute…</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8603929, member: 7025282"] Could be I am using the term incorrectly. I have seen groups where their character’s story is semi mapped out. Or there is a big wish list and they want to see the story conclude. It seems DM and players are trying to make that happen. meanwhile, our group has characters with personalities but no overall story goal. We are presented with challenges and see where it goes. We are into surviving and setting goals and seeing what happens—-some of the story is born of failures and character deaths (though not frequent death like becmi). if we take on a horde and die, we like it to stick. When we win we feel like we “really won.” so taking out technical terms I might be using inappropriately, I will just say fudging clearly bothers some types of groups more than others. Mine does not care for it—-though we have been captured instead of killed a time or two over the decades when the DM felt we were railroaded. I have also heard of people “cheating” by tricky moves with dice or numbers on their sheet. This too is foreign to me to the extent I would not even understand the fun they derive an any but a very academic level. Heavy fudge and actual cheating just does not compute… [/QUOTE]
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