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How do players feel about DM fudging?
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<blockquote data-quote="DEFCON 1" data-source="post: 8604022" data-attributes="member: 7006"><p>Cause we don't care enough about invoking it either?</p><p></p><p>I always make jokes about the "board game" of D&D and how kind of silly / dumb / janky the rules of it can be (especially when other people get so hung up on trying to make sure RAW is so concrete). Since I care more about the narrative of my RPGs than I do the board game, I probably <em>should</em> play a different RPG than D&D... one that doesn't have such silly / dumb / janky game mechanics. That would make sense.</p><p></p><p><strong>* If *</strong> I cared enough about the entire process to make sure I got "the best" game for my needs.</p><p></p><p>But I don't.</p><p></p><p>Roleplaying games themselves just aren't that important to me. I do not care what system I'm using, or what the rules are, or how the game is meant to "optimally work". I play what's in front of me and what my players also want to play. And I'll jerry-rig the game in whatever way I want to get a semblance of what I like. And if that means house rules or fudging or whatever... I'll do it. None of that bothers me. I just don't care. And I have acquired a bunch of friends who also just don't care and will play whatever it is I throw in front of them-- or if they do care, I've done such a good job of masking anything I've done that they think I'm giving them exactly what they want. Now that hasn't always been the case... sometimes I've had a player for whom my way and their way of gaming didn't jive and they stepped away after a campaign or a few months or whatever, but that's fine, no harm no foul. For the rest of us? We just play to play and not get "hung up" on so much stuff.</p><p></p><p>Cause that's really it at the end of the day... there seems to always be something that someone gets "hung up" on. And I just can't fathom spending my precious time being bent out of shape about anything related to RPGs. It's just not that important.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8604022, member: 7006"] Cause we don't care enough about invoking it either? I always make jokes about the "board game" of D&D and how kind of silly / dumb / janky the rules of it can be (especially when other people get so hung up on trying to make sure RAW is so concrete). Since I care more about the narrative of my RPGs than I do the board game, I probably [I]should[/I] play a different RPG than D&D... one that doesn't have such silly / dumb / janky game mechanics. That would make sense. [B]* If *[/B] I cared enough about the entire process to make sure I got "the best" game for my needs. But I don't. Roleplaying games themselves just aren't that important to me. I do not care what system I'm using, or what the rules are, or how the game is meant to "optimally work". I play what's in front of me and what my players also want to play. And I'll jerry-rig the game in whatever way I want to get a semblance of what I like. And if that means house rules or fudging or whatever... I'll do it. None of that bothers me. I just don't care. And I have acquired a bunch of friends who also just don't care and will play whatever it is I throw in front of them-- or if they do care, I've done such a good job of masking anything I've done that they think I'm giving them exactly what they want. Now that hasn't always been the case... sometimes I've had a player for whom my way and their way of gaming didn't jive and they stepped away after a campaign or a few months or whatever, but that's fine, no harm no foul. For the rest of us? We just play to play and not get "hung up" on so much stuff. Cause that's really it at the end of the day... there seems to always be something that someone gets "hung up" on. And I just can't fathom spending my precious time being bent out of shape about anything related to RPGs. It's just not that important. [/QUOTE]
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How do players feel about DM fudging?
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