Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8604152" data-attributes="member: 16814"><p>Attempting to follow multiple agendas leads to incoherent play. This isn't bad, necessarily, I think that most play is rather incoherent because of this very thing. As an example, let's look at the combat engine of 5e -- it clearly can produce outcomes where PCs are killed, and killed through "bad luck." So, I might have, at one point, an agenda that this is an important fight, that we need to have it's outcome be fairly derived, and play through so that the "bad luck" is a legitimate outcome. But then, in a following game, I might decide that losing an important PC to random happenstance is not good, so I fudge the combat engine so it doesn't happen. These agendas are incoherent -- they cannot exist at the same time; they do not cohere. I posit that it's a rare situation where you have agendas that both work together and require fudging the system for one and not fudging it for the other. Rather, in this case, you're toggling agendas between two that are not compatible. Which, again, I think is pretty common at TTRPG tables. It's usually not at mine, because I try very hard not to toggle agendas of play, but then I also spend a good bit of time thinking about agendas of play and how systems align or fight them, and tend to select games based on what I want from them or, vice versa, alter what I want from a game based on what it provides.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8604152, member: 16814"] Attempting to follow multiple agendas leads to incoherent play. This isn't bad, necessarily, I think that most play is rather incoherent because of this very thing. As an example, let's look at the combat engine of 5e -- it clearly can produce outcomes where PCs are killed, and killed through "bad luck." So, I might have, at one point, an agenda that this is an important fight, that we need to have it's outcome be fairly derived, and play through so that the "bad luck" is a legitimate outcome. But then, in a following game, I might decide that losing an important PC to random happenstance is not good, so I fudge the combat engine so it doesn't happen. These agendas are incoherent -- they cannot exist at the same time; they do not cohere. I posit that it's a rare situation where you have agendas that both work together and require fudging the system for one and not fudging it for the other. Rather, in this case, you're toggling agendas between two that are not compatible. Which, again, I think is pretty common at TTRPG tables. It's usually not at mine, because I try very hard not to toggle agendas of play, but then I also spend a good bit of time thinking about agendas of play and how systems align or fight them, and tend to select games based on what I want from them or, vice versa, alter what I want from a game based on what it provides. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
Top