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Community
General Tabletop Discussion
*Dungeons & Dragons
How do players feel about DM fudging?
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<blockquote data-quote="Lanefan" data-source="post: 8607309" data-attributes="member: 29398"><p>I'd just let the dice have their say. Some days are just not your days. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, very rarely - as in maybe a half-dozen times in well over 35 years - I'll grant some sort of divine intervention if I feel the problem was my fault to start with either through faulty narration or poor encounter design/choice. But sheer bad dice luck? No.</p><p></p><p>I speak from recent experience here: in the game I play in, the last adventure saw me playing a third or even fourth-string character because my more powerful all had bigger things on their plate, or were already in the field elsewhere. The party's PC level range was 7th to 13th - I was the 7th - and the wealth/gear of the PCs was about commensurate. Biggest disparity of all: her hit points were slightly over one-tenth that of the party's main tank.</p><p></p><p>Even with that, I managed to find ways to make my PC not only contribute but find a way to pull off her share of (to use your term) Cool Moments. It's just a matter of playing within the character's limits and, sometimes, thinking outside the box. Oh, and being willing to take an occasional risk. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yet I didn't die, lots happened, and the things that got done were mostly by us as a group rather than by individuals.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8607309, member: 29398"] I'd just let the dice have their say. Some days are just not your days. :) That said, very rarely - as in maybe a half-dozen times in well over 35 years - I'll grant some sort of divine intervention if I feel the problem was my fault to start with either through faulty narration or poor encounter design/choice. But sheer bad dice luck? No. I speak from recent experience here: in the game I play in, the last adventure saw me playing a third or even fourth-string character because my more powerful all had bigger things on their plate, or were already in the field elsewhere. The party's PC level range was 7th to 13th - I was the 7th - and the wealth/gear of the PCs was about commensurate. Biggest disparity of all: her hit points were slightly over one-tenth that of the party's main tank. Even with that, I managed to find ways to make my PC not only contribute but find a way to pull off her share of (to use your term) Cool Moments. It's just a matter of playing within the character's limits and, sometimes, thinking outside the box. Oh, and being willing to take an occasional risk. :) Yet I didn't die, lots happened, and the things that got done were mostly by us as a group rather than by individuals. [/QUOTE]
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How do players feel about DM fudging?
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