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General Tabletop Discussion
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How do players know they are in the "wrong" location in a sandbox campaign?
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<blockquote data-quote="Fanaelialae" data-source="post: 7083211" data-attributes="member: 53980"><p>This is a good option for the toolbox, but keep in mind that it doesn't necessarily have to be monster vs monster. </p><p></p><p>In the case of a bulette attack, you might describe to the PCs that they come across an area where the earth appears to have been churned. On the ground is the lower half of what appears to be a deer haunch. If the players examine it more closely they find that it looks like there are two collapsed tunnels roughly 10 feet in diameter. The bone of the deer leg appears to have been cleanly sheared through in way that the PCs probably have never seen before (no sword you've ever seen could have made such a clean cut - whatever did this, the force must have been extreme). There are also large clawed prints in the ground near that haunch the are 3 feet in diameter and 6 inches deep. You might even space the holes apart (and describe them as such) so that it hints at the bulette's ability to leap extreme distances. If the PCs decide to continue on into walking tank territory, that's on them.</p><p></p><p>If you are going to use humanoids, I would go with quantity over quality in most cases. While it might be difficult to distinguish 0th level characters from 4th level characters post mortem, if you come across a camp of four dozen bandits that look to have been slaughtered by one creature, chances are that creature is an extreme threat (particularly due to the fact that, thanks to bounded accuracy, four dozen weak bandits are a legitimate threat to most monsters). If you want to use a small, high level group, then they ought to be named characters that the PCs can recognize. If the PCs find the broken bodies of the Black Lantern adventuring company (a group they know is more accomplished than themselves) they'll know there's danger afoot.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7083211, member: 53980"] This is a good option for the toolbox, but keep in mind that it doesn't necessarily have to be monster vs monster. In the case of a bulette attack, you might describe to the PCs that they come across an area where the earth appears to have been churned. On the ground is the lower half of what appears to be a deer haunch. If the players examine it more closely they find that it looks like there are two collapsed tunnels roughly 10 feet in diameter. The bone of the deer leg appears to have been cleanly sheared through in way that the PCs probably have never seen before (no sword you've ever seen could have made such a clean cut - whatever did this, the force must have been extreme). There are also large clawed prints in the ground near that haunch the are 3 feet in diameter and 6 inches deep. You might even space the holes apart (and describe them as such) so that it hints at the bulette's ability to leap extreme distances. If the PCs decide to continue on into walking tank territory, that's on them. If you are going to use humanoids, I would go with quantity over quality in most cases. While it might be difficult to distinguish 0th level characters from 4th level characters post mortem, if you come across a camp of four dozen bandits that look to have been slaughtered by one creature, chances are that creature is an extreme threat (particularly due to the fact that, thanks to bounded accuracy, four dozen weak bandits are a legitimate threat to most monsters). If you want to use a small, high level group, then they ought to be named characters that the PCs can recognize. If the PCs find the broken bodies of the Black Lantern adventuring company (a group they know is more accomplished than themselves) they'll know there's danger afoot. [/QUOTE]
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How do players know they are in the "wrong" location in a sandbox campaign?
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