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How do players know they are in the "wrong" location in a sandbox campaign?
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<blockquote data-quote="CydKnight" data-source="post: 7083271" data-attributes="member: 6873462"><p>I didn't say don't give options. If anything I am advocating the clarification of options through role play. It's still up to the players to decide where they want to go. The OP asks "How do players know they are in the wrong place?". I simply spelled out a way they can be more informed beforehand. In no way was I advocating anything close to punishment "every time they try to color outside the lines". Of course that will "cause problems" for players expecting a sandbox. My point is if you are playing a sandbox that will have greater consequences for venturing to certain areas at the wrong time, then you as a DM need to find a way to make sure the PCs are provided with enough information so they can make their own informed decision on the proper course of action with the amount of risk they are expecting.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7083271, member: 6873462"] I didn't say don't give options. If anything I am advocating the clarification of options through role play. It's still up to the players to decide where they want to go. The OP asks "How do players know they are in the wrong place?". I simply spelled out a way they can be more informed beforehand. In no way was I advocating anything close to punishment "every time they try to color outside the lines". Of course that will "cause problems" for players expecting a sandbox. My point is if you are playing a sandbox that will have greater consequences for venturing to certain areas at the wrong time, then you as a DM need to find a way to make sure the PCs are provided with enough information so they can make their own informed decision on the proper course of action with the amount of risk they are expecting. [/QUOTE]
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How do players know they are in the "wrong" location in a sandbox campaign?
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