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How do Psions compare to arcane casters?
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<blockquote data-quote="FoxWander" data-source="post: 3282119" data-attributes="member: 1356"><p>After thinking about it I'm probably blinded by my own annoyance (ie- my perception that psions are tweaked to be subtly "better" than wizards). I never even considered that augmentation doesn't help with globes and such. It's probably another of those things about psionics whose big benefit one way is countered by the hard to notice big limitation another way- so, in the end, it balances. Although, enemies throwing up globes of invulnerability doesn't come up very often, at least not nearly as often as the ability to raise the save dc of your power will be extremely useful. Even if it cost more points to raise that dc (or even make the power itself effective at higher levels without auto-scaling damage) it still doesn't cost a feat to do it. So I don't know, if you consider the lack of auto-scaling damage also- I'm not sure who has the edge anymore. Maybe this is just something like someone else posted- it's not better or worse, just 'different.'</p><p></p><p></p><p></p><p>I don't think I'm misinterpreting. It's pretty clear that familiars DO NOT gain actual hit dice as their master levels. Here's what the SRD says about familiar hit dice- "For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher." So, they have"effective" hit dice equal to their master's level for the purposes of avoiding spell effects like sleep and such, but not "actual" hit dice for the purposes of gaining feats.</p><p></p><p>Here's what the SRD says about psicrystal hit dice (from the psicrystal monster entry, the only place you can find anything about this)- "A psicrystal’s characteristics depend on its master. <strong>Its Hit Dice are <u>equal to</u> its master’s Hit Dice</strong> (counting only levels in psion or wilder), its hit points are equal to half its master’s, and its saving throw bonuses are the same as its master’s." (emphasis and underlining my own)</p><p></p><p>There's no 'for the purpose of effects related to number of Hit Dice' language, just 'its Hit Dice are equal to its master’s Hit Dice'. That means actual hit dice. So they gain feats as they're master levels- just like animal companions and paladin mounts. In fact, familiars are the only 'companion creatures' that are specifically limited so as to NOT gain feats.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 3282119, member: 1356"] After thinking about it I'm probably blinded by my own annoyance (ie- my perception that psions are tweaked to be subtly "better" than wizards). I never even considered that augmentation doesn't help with globes and such. It's probably another of those things about psionics whose big benefit one way is countered by the hard to notice big limitation another way- so, in the end, it balances. Although, enemies throwing up globes of invulnerability doesn't come up very often, at least not nearly as often as the ability to raise the save dc of your power will be extremely useful. Even if it cost more points to raise that dc (or even make the power itself effective at higher levels without auto-scaling damage) it still doesn't cost a feat to do it. So I don't know, if you consider the lack of auto-scaling damage also- I'm not sure who has the edge anymore. Maybe this is just something like someone else posted- it's not better or worse, just 'different.' I don't think I'm misinterpreting. It's pretty clear that familiars DO NOT gain actual hit dice as their master levels. Here's what the SRD says about familiar hit dice- "For the purpose of effects related to number of Hit Dice, use the master’s character level or the familiar’s normal HD total, whichever is higher." So, they have"effective" hit dice equal to their master's level for the purposes of avoiding spell effects like sleep and such, but not "actual" hit dice for the purposes of gaining feats. Here's what the SRD says about psicrystal hit dice (from the psicrystal monster entry, the only place you can find anything about this)- "A psicrystal’s characteristics depend on its master. [b]Its Hit Dice are [u]equal to[/u] its master’s Hit Dice[/b] (counting only levels in psion or wilder), its hit points are equal to half its master’s, and its saving throw bonuses are the same as its master’s." (emphasis and underlining my own) There's no 'for the purpose of effects related to number of Hit Dice' language, just 'its Hit Dice are equal to its master’s Hit Dice'. That means actual hit dice. So they gain feats as they're master levels- just like animal companions and paladin mounts. In fact, familiars are the only 'companion creatures' that are specifically limited so as to NOT gain feats. [/QUOTE]
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How do Psions compare to arcane casters?
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