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Community
General Tabletop Discussion
*Pathfinder & Starfinder
how do "ray builds" work?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4864573" data-attributes="member: 35909"><p>It can be about adding SA damage, but it doesn't have to be. Also, I used to think ray of enfeeblement was a great source of negative energy SA. But it's actually an ability penalty, not damage. So SA probably shouldn't apply at all.</p><p></p><p>A ray build can also be based around rays tending to do very high single target damage without a save, maximizing the power you pack like a standard evoker build, exept with extra options, like Split Ray.</p><p></p><p>It could be even more specialized and focus on a single ray spell. I think Thanee once posted the Scorching Ray build. The advantage of one spell is that you can take Arcane Thesis on it, and metamagic feats cost one level less to apply. So you could have an Empowered, Maximized, Searing (ignore fire resistance and most immunities) Scorching Ray at spell level 5, for example. Unfortunately, in the specific case of Scroching Ray, Split Ray isn't that useful, since it only gives +1 ray. Which for most cases is double the power, but for scorching ray is only +33%.</p><p></p><p></p><p>The only thing about a ray build to beware is a level 4 Spell Compendium spell called Ray Deflection, which does exactly as you expect. It'd be worth whatever sum of time and money the DM might impose to allow you to develop a specialized Dispel Magic at the same spell level that functions only against that one pain in the ass spell, but at a massive bonus.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4864573, member: 35909"] It can be about adding SA damage, but it doesn't have to be. Also, I used to think ray of enfeeblement was a great source of negative energy SA. But it's actually an ability penalty, not damage. So SA probably shouldn't apply at all. A ray build can also be based around rays tending to do very high single target damage without a save, maximizing the power you pack like a standard evoker build, exept with extra options, like Split Ray. It could be even more specialized and focus on a single ray spell. I think Thanee once posted the Scorching Ray build. The advantage of one spell is that you can take Arcane Thesis on it, and metamagic feats cost one level less to apply. So you could have an Empowered, Maximized, Searing (ignore fire resistance and most immunities) Scorching Ray at spell level 5, for example. Unfortunately, in the specific case of Scroching Ray, Split Ray isn't that useful, since it only gives +1 ray. Which for most cases is double the power, but for scorching ray is only +33%. The only thing about a ray build to beware is a level 4 Spell Compendium spell called Ray Deflection, which does exactly as you expect. It'd be worth whatever sum of time and money the DM might impose to allow you to develop a specialized Dispel Magic at the same spell level that functions only against that one pain in the ass spell, but at a massive bonus. [/QUOTE]
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how do "ray builds" work?
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