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how do "ray builds" work?
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<blockquote data-quote="NewJeffCT" data-source="post: 4867179" data-attributes="member: 10784"><p>On #3, since the OP is concerned about powergaming, the warlock might be a good choice for him if the style of campaign is right. My game is generally built around 1 or 2 big encounters per session, as we have a limited amount of gaming time every 2 weeks. In that situation, the warlock's <em>eldritch blast</em> is generally pretty underpowered in comparison to a sorcerer, psion or wizard. It has been rare for my party psion or sorcerer to be down to the last of their spells, and most of them will still be more powerful than an equivalent level <em>eldritch blast.</em></p><p></p><p>If the campaign centers around several encounters per day and wizards, sorcerers and psions have to conserve spells/power points, then a warlock can really shine and keep blasting away while every other caster is keeping their powder dry.</p><p></p><p>And, I know this because in 2 consecutive sessions I had the PCs face off with bad guys that first had a sorceress minion, then a warlock minion as magic support. The bad guys with a sorceress minion were far more effective as opponents than the ones with a warlock minion, despite the warlock's party being tougher overall CR-wise.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 4867179, member: 10784"] On #3, since the OP is concerned about powergaming, the warlock might be a good choice for him if the style of campaign is right. My game is generally built around 1 or 2 big encounters per session, as we have a limited amount of gaming time every 2 weeks. In that situation, the warlock's [i]eldritch blast[/i] is generally pretty underpowered in comparison to a sorcerer, psion or wizard. It has been rare for my party psion or sorcerer to be down to the last of their spells, and most of them will still be more powerful than an equivalent level [i]eldritch blast.[/i] If the campaign centers around several encounters per day and wizards, sorcerers and psions have to conserve spells/power points, then a warlock can really shine and keep blasting away while every other caster is keeping their powder dry. And, I know this because in 2 consecutive sessions I had the PCs face off with bad guys that first had a sorceress minion, then a warlock minion as magic support. The bad guys with a sorceress minion were far more effective as opponents than the ones with a warlock minion, despite the warlock's party being tougher overall CR-wise. [/QUOTE]
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