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How do Saga skills work?
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<blockquote data-quote="KarinsDad" data-source="post: 3773137" data-attributes="member: 2011"><p>It's pretty darn strong.</p><p></p><p>The entire intent of 4E is to balance some of this stuff out so that the sweet spot goes through all of the levels.</p><p></p><p>So, look at first level.</p><p></p><p>The Rogue has +13 in Tumble, the Wizard has +0.</p><p></p><p>DC 15 is way too easy for the Rogue (95%) and DC 20 (5%) is way too difficult for the Wizard. What DC do you set for something that both PCs have a decent chance of success and a decent chance of failure?</p><p></p><p>The only way this can be cleaned up is to lower the delta between the two classes.</p><p></p><p>As per my suggestion above:</p><p></p><p>The Rogue has +9 in Tumble, the Wizard has +0. DC 15 Rogue makes it 75% of the time. Wizard makes it 30% of the time (as opposed to 95% and 30%). DC 20 Rogue makes it 50% of the time. Wizard makes it 5% of the time (as opposed to 70% and 5%).</p><p></p><p>45% better, not 65% better. That delta is TOO HUGE.</p><p></p><p>Look at 20th level:</p><p></p><p>The Rogue has +21 in Tumble (maybe bumped up Dex four times since he can bump up two stats every 4 levels), the Wizard has +11 (he bumped up Dex only twice). DC 25 Rogue makes it 85% of the time. Wizard makes it 30% of the time (as opposed to 100% and 30%).</p><p></p><p>With my suggestion above, the DM can set the DC such that the Rogue has a high chance of success and the Wizard has a low chance of success, but it is not 90% and 10%.</p><p></p><p>And this does not include stat boosting items (which it's looking like they should drop for 4E).</p><p></p><p></p><p>But, I did not play SWSE to a high enough level to make sure of this. But, the math looks fairly convincing.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3773137, member: 2011"] It's pretty darn strong. The entire intent of 4E is to balance some of this stuff out so that the sweet spot goes through all of the levels. So, look at first level. The Rogue has +13 in Tumble, the Wizard has +0. DC 15 is way too easy for the Rogue (95%) and DC 20 (5%) is way too difficult for the Wizard. What DC do you set for something that both PCs have a decent chance of success and a decent chance of failure? The only way this can be cleaned up is to lower the delta between the two classes. As per my suggestion above: The Rogue has +9 in Tumble, the Wizard has +0. DC 15 Rogue makes it 75% of the time. Wizard makes it 30% of the time (as opposed to 95% and 30%). DC 20 Rogue makes it 50% of the time. Wizard makes it 5% of the time (as opposed to 70% and 5%). 45% better, not 65% better. That delta is TOO HUGE. Look at 20th level: The Rogue has +21 in Tumble (maybe bumped up Dex four times since he can bump up two stats every 4 levels), the Wizard has +11 (he bumped up Dex only twice). DC 25 Rogue makes it 85% of the time. Wizard makes it 30% of the time (as opposed to 100% and 30%). With my suggestion above, the DM can set the DC such that the Rogue has a high chance of success and the Wizard has a low chance of success, but it is not 90% and 10%. And this does not include stat boosting items (which it's looking like they should drop for 4E). But, I did not play SWSE to a high enough level to make sure of this. But, the math looks fairly convincing. [/QUOTE]
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