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How do Saga skills work?
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<blockquote data-quote="Nifft" data-source="post: 3773227" data-attributes="member: 6562"><p>Well, I'm honestly not convinced. Let me try to explain my reasoning on this one.</p><p></p><p>1/ I *like* that a Focused 1st level hero is nearly guaranteed success in his one (or two if human) field(s) of Focus. That's what "hero at 1st level" should be like IMHO.</p><p></p><p>2/ Wizards that I've seen tend to prioritize Dex and Con only slightly below Int. Dexterity for Ray attacks, AC/Reflex, and at high level Initiative. So the Wizard in your example should IMHO have a +2, rather than a +0.</p><p></p><p>3/ 1st level Wizards should NOT have a good chance of Tumbling around. Tumbling is frankly against archetype.</p><p></p><p>4/ The real loser here should be the Cleric, who might very well have a +0 Dex modifier, and will moreover have on some kind of armor with a penalty -- shall we call it -4?</p><p></p><p>- - -</p><p></p><p>So, let's look at four guys:</p><p></p><p>A - an Acrobat (Trained, Focused, +3 Dex mod)</p><p>B - a Burglar (Trained, +2 Dex mod)</p><p>C - a Conjurer (+2 Dex mod)</p><p>D - a Disciple of Pelor (+0 Dex, -4 ACP)</p><p></p><p><u>Level 1, DC 10 / 15 / 20</u> (using +5 Saga rules)</p><p>A - 100% / 95% / 70%</p><p>B - 90% / 65% / 40%</p><p>C - 65% / 40% / 15%</p><p>D - 30% / 5% / 0%</p><p></p><p><u>Level 1, DC 10 / 15 / 20</u> (using +3 KD rules)</p><p>A - 100% / 75% / 50%</p><p>B - 80% / 55% / 30%</p><p>C - 65% / 40% / 15%</p><p>D - 30% / 5% / 0%</p><p></p><p><u>Level 6, DC 10 / 15 / 20</u> (using +5 Saga rules)</p><p>A - 100% / 100% / 90%</p><p>B - 100% / 80% / 55%</p><p>C - 80% / 55% / 30%</p><p>D - 45% / 20% / 0%</p><p></p><p><u>Level 6, DC 10 / 15 / 20</u> (using +3 KD rules)</p><p>A - 100% / 90% / 65%</p><p>B - 95% / 70% / 45%</p><p>C - 80% / 55% / 30%</p><p>D - 45% / 20% / 0%</p><p></p><p>I dunno about that. A level 6 master acrobat has a one in ten chance of failing to avoid an AoO. Sure, at level 8 he'll finally get that perfect 100% (+1 from two point boost to Dex, +1 from level), but I think it's safe to assume that even level 6 guys will occasionally fight in rough terrain and otherwise face penalties to skill rolls -- so the master acrobat will fail at his shtick more than 10% of the time.</p><p></p><p>To put it in perspective, in D&D a maxed-out Rogue can get +3 Dex, +2 synergy, +3 Skill Focus and 6 ranks in Tumble by level 3 (for 100% chance to hit DC 15).</p><p></p><p>Thoughts?</p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3773227, member: 6562"] Well, I'm honestly not convinced. Let me try to explain my reasoning on this one. 1/ I *like* that a Focused 1st level hero is nearly guaranteed success in his one (or two if human) field(s) of Focus. That's what "hero at 1st level" should be like IMHO. 2/ Wizards that I've seen tend to prioritize Dex and Con only slightly below Int. Dexterity for Ray attacks, AC/Reflex, and at high level Initiative. So the Wizard in your example should IMHO have a +2, rather than a +0. 3/ 1st level Wizards should NOT have a good chance of Tumbling around. Tumbling is frankly against archetype. 4/ The real loser here should be the Cleric, who might very well have a +0 Dex modifier, and will moreover have on some kind of armor with a penalty -- shall we call it -4? - - - So, let's look at four guys: A - an Acrobat (Trained, Focused, +3 Dex mod) B - a Burglar (Trained, +2 Dex mod) C - a Conjurer (+2 Dex mod) D - a Disciple of Pelor (+0 Dex, -4 ACP) [u]Level 1, DC 10 / 15 / 20[/u] (using +5 Saga rules) A - 100% / 95% / 70% B - 90% / 65% / 40% C - 65% / 40% / 15% D - 30% / 5% / 0% [u]Level 1, DC 10 / 15 / 20[/u] (using +3 KD rules) A - 100% / 75% / 50% B - 80% / 55% / 30% C - 65% / 40% / 15% D - 30% / 5% / 0% [u]Level 6, DC 10 / 15 / 20[/u] (using +5 Saga rules) A - 100% / 100% / 90% B - 100% / 80% / 55% C - 80% / 55% / 30% D - 45% / 20% / 0% [u]Level 6, DC 10 / 15 / 20[/u] (using +3 KD rules) A - 100% / 90% / 65% B - 95% / 70% / 45% C - 80% / 55% / 30% D - 45% / 20% / 0% I dunno about that. A level 6 master acrobat has a one in ten chance of failing to avoid an AoO. Sure, at level 8 he'll finally get that perfect 100% (+1 from two point boost to Dex, +1 from level), but I think it's safe to assume that even level 6 guys will occasionally fight in rough terrain and otherwise face penalties to skill rolls -- so the master acrobat will fail at his shtick more than 10% of the time. To put it in perspective, in D&D a maxed-out Rogue can get +3 Dex, +2 synergy, +3 Skill Focus and 6 ranks in Tumble by level 3 (for 100% chance to hit DC 15). Thoughts? Cheers, -- N [/QUOTE]
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How do Saga skills work?
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