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How do Saga skills work?
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<blockquote data-quote="KarinsDad" data-source="post: 3774025" data-attributes="member: 2011"><p>This is an extreme example.</p><p></p><p>All 5 PCs must make the opposed roll for the party to succeed.</p><p></p><p>This is no different than at least 1 PC out of 5 must make the opposed perception roll to spot a hidden enemy.</p><p></p><p>These are opposite extremes. Although they can happen in a game, some DMs house rule that not everyone gets to roll in these types of cases. The reason is that with 5 rolls against 1, typically someone is bound to win the majority of the time.</p><p></p><p>The game needs some form of "bonus" rules or something to handle these cases. This is a generic mathematical problem of nearly all RPGs that very few companies come up with rules for.</p><p></p><p>So, it shouldn't be used to illustrate a point in either direction since it really doesn't illustrate anything except a flaw in the rules.</p><p></p><p>The base way to illustrate the point is to compare the opposed skill roll math from a single character to another and vary the capabilities of each to see how differing capabilities changes the math. If the same level "best at x" versus the "worst at y" comes up with near 90% chance of success, the system is flawed. We're talking same level here, not different level. The problem gets worse when throwing in different levels.</p><p></p><p>When talking 70% to 90% chance of success for same level, the adventuring Wizard is still screwed, even though he has been doing this "look up at the ceiling stuff" for years. He really learned nothing in all that time because the bad guys are still so much better than him in this area.</p><p></p><p>It's too big of a delta.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3774025, member: 2011"] This is an extreme example. All 5 PCs must make the opposed roll for the party to succeed. This is no different than at least 1 PC out of 5 must make the opposed perception roll to spot a hidden enemy. These are opposite extremes. Although they can happen in a game, some DMs house rule that not everyone gets to roll in these types of cases. The reason is that with 5 rolls against 1, typically someone is bound to win the majority of the time. The game needs some form of "bonus" rules or something to handle these cases. This is a generic mathematical problem of nearly all RPGs that very few companies come up with rules for. So, it shouldn't be used to illustrate a point in either direction since it really doesn't illustrate anything except a flaw in the rules. The base way to illustrate the point is to compare the opposed skill roll math from a single character to another and vary the capabilities of each to see how differing capabilities changes the math. If the same level "best at x" versus the "worst at y" comes up with near 90% chance of success, the system is flawed. We're talking same level here, not different level. The problem gets worse when throwing in different levels. When talking 70% to 90% chance of success for same level, the adventuring Wizard is still screwed, even though he has been doing this "look up at the ceiling stuff" for years. He really learned nothing in all that time because the bad guys are still so much better than him in this area. It's too big of a delta. [/QUOTE]
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