Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do Saga skills work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 3774523" data-attributes="member: 2011"><p>I'm not disputing the utility of perception type skills.</p><p></p><p>I do dispute that the success rate should be so high for the entire party at the same level.</p><p></p><p></p><p></p><p>Where do you get this 4:1 ratio of bad guys to PCs?</p><p></p><p>From what I have read, they want it to be 1:1. Do you have a quote?</p><p></p><p></p><p></p><p>It's not orthogonal to discussing potential new skill rules. It's key.</p><p></p><p></p><p></p><p>Totally agreed. As the SWSE rules are currently written, one cannot use a skill against a defense or the whole thing falls apart. One has to use skills against opposed skills.</p><p></p><p>Defense = 10 + level + ability modifier</p><p>Skill = D20 + level/2 + ability modifier + 10 (assuming trained and skill focus)</p><p></p><p>or reducing this:</p><p></p><p>Defense = level</p><p>Skill = D20 + level/2</p><p></p><p>At 1st level, this means one has to roll a one. At 30th level, one has to roll a 15.</p><p></p><p>As you noted, the math for this just does not work. At all.</p><p></p><p>If the designers want skills versus defenses, the reduction should be either:</p><p></p><p>Defense = 10 + level/2</p><p>Skill = D20 + level/2</p><p></p><p>or:</p><p></p><p>Defense = 10 + level</p><p>Skill = D20 + level</p><p></p><p>I prefer the first (since it means that mooks several levels lower are still challenges and BBEGs several levels higher are not overwhelming), but the second would be semi-ok.</p><p></p><p></p><p></p><p>It's how often they succeed, not that they succeed.</p><p></p><p>The entire premise of SWSE is that people improve slightly in skills, even if they are not trained to use them. Btw, I like this premise a lot. Taking this to 4E, the Wizard is not trained in Perception. But, he's been in 2318 different dungeons. He is so experience in dungeon crawling day in and day out that he should be super perceptive. Not as perceptive as the Rogue, but still good at it.</p><p></p><p>At 30th level, the Wizard is +17. That's a nice solid modifier. On the surface, it sounds good. He notices a lot of stuff. Except he almost never notices the 30th level monster with the Hide skill trained and focused. The Monster is +30 and the Wizard only sees him <20% of the time.</p><p></p><p>Just like 20th level bad saves in 3.5, it just ain't gonna happen.</p><p></p><p>Now suddenly, there are 4 monsters instead of 1 and 5 PCs. The 5 PCs will almost always see these super hidden monsters unless the rules are changed.</p><p></p><p>So, there are two issues here. The chance of an individual spotting (which is too low) and the chance of a group spotting a group (which is too high). The two problems tug at each other because one is in support of making the chance worse and the other at making it better.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3774523, member: 2011"] I'm not disputing the utility of perception type skills. I do dispute that the success rate should be so high for the entire party at the same level. Where do you get this 4:1 ratio of bad guys to PCs? From what I have read, they want it to be 1:1. Do you have a quote? It's not orthogonal to discussing potential new skill rules. It's key. Totally agreed. As the SWSE rules are currently written, one cannot use a skill against a defense or the whole thing falls apart. One has to use skills against opposed skills. Defense = 10 + level + ability modifier Skill = D20 + level/2 + ability modifier + 10 (assuming trained and skill focus) or reducing this: Defense = level Skill = D20 + level/2 At 1st level, this means one has to roll a one. At 30th level, one has to roll a 15. As you noted, the math for this just does not work. At all. If the designers want skills versus defenses, the reduction should be either: Defense = 10 + level/2 Skill = D20 + level/2 or: Defense = 10 + level Skill = D20 + level I prefer the first (since it means that mooks several levels lower are still challenges and BBEGs several levels higher are not overwhelming), but the second would be semi-ok. It's how often they succeed, not that they succeed. The entire premise of SWSE is that people improve slightly in skills, even if they are not trained to use them. Btw, I like this premise a lot. Taking this to 4E, the Wizard is not trained in Perception. But, he's been in 2318 different dungeons. He is so experience in dungeon crawling day in and day out that he should be super perceptive. Not as perceptive as the Rogue, but still good at it. At 30th level, the Wizard is +17. That's a nice solid modifier. On the surface, it sounds good. He notices a lot of stuff. Except he almost never notices the 30th level monster with the Hide skill trained and focused. The Monster is +30 and the Wizard only sees him <20% of the time. Just like 20th level bad saves in 3.5, it just ain't gonna happen. Now suddenly, there are 4 monsters instead of 1 and 5 PCs. The 5 PCs will almost always see these super hidden monsters unless the rules are changed. So, there are two issues here. The chance of an individual spotting (which is too low) and the chance of a group spotting a group (which is too high). The two problems tug at each other because one is in support of making the chance worse and the other at making it better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do Saga skills work?
Top