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How do Saga skills work?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3777193" data-attributes="member: 710"><p>I really liked the "reroll" abilities of Saga for skills. </p><p></p><p>Instead of giving further modifiers, add more reroll options. The question might be if you really like rolling a lot of d20s for each simple check. TO reduce this, probably all rerolls should force you to take the rerolled result, to ensure that people only use it if they are unhappy with their result, not generally.</p><p></p><p>I think rerolls could be used even a lot more:</p><p>Replace extra attacks per level with rerolls.</p><p>Two-Weapon Fighting grants you rerolls - if only your reroll result hits, use your off-hand weapon for damage</p><p>Shield Use (or improved training in using shields and two-weapon defense) allows you to force a reroll of the enemies attack roll (not really happy with this one, as it requires the player knowing something about the DMs roll)</p><p>Replace Save bonuses with rerolls. </p><p></p><p>Instead of adding more damage, use the two-weapon fighting approach for damage and energy enhancements. (Flaming Longsword deals 1d8+Str slashing or 1d8+Str fire, whichever deals more damage to the target.) </p><p></p><p>Don't add modifiers, but still improve the chance to get a good result...</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3777193, member: 710"] I really liked the "reroll" abilities of Saga for skills. Instead of giving further modifiers, add more reroll options. The question might be if you really like rolling a lot of d20s for each simple check. TO reduce this, probably all rerolls should force you to take the rerolled result, to ensure that people only use it if they are unhappy with their result, not generally. I think rerolls could be used even a lot more: Replace extra attacks per level with rerolls. Two-Weapon Fighting grants you rerolls - if only your reroll result hits, use your off-hand weapon for damage Shield Use (or improved training in using shields and two-weapon defense) allows you to force a reroll of the enemies attack roll (not really happy with this one, as it requires the player knowing something about the DMs roll) Replace Save bonuses with rerolls. Instead of adding more damage, use the two-weapon fighting approach for damage and energy enhancements. (Flaming Longsword deals 1d8+Str slashing or 1d8+Str fire, whichever deals more damage to the target.) Don't add modifiers, but still improve the chance to get a good result... [/QUOTE]
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How do Saga skills work?
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