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How do Shifters and Changelings fit in Eberron?
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<blockquote data-quote="Asmor" data-source="post: 3850251" data-attributes="member: 1154"><p>So today I was thinking about the races unique to Eberron, and I came upon a thought...</p><p></p><p>There are many races I have no interest in playing. Dwarves, Kalashtar, Gnomes, and others.</p><p></p><p>For the longest time, I thought shifters fell into that category. However, I've realized now that I really dislike shifters. Those other races I mentioned, I'm basically neutral on. I'd use a dwarvish or a kalashtar NPC as appropriate, and I certainly have no problem with my players playing them...</p><p></p><p>But shifters, I actively dislike. I can't imagine ever wanting to use a shifter NPC, and I'd be annoyed if a player was playing one (though I wouldn't disallow it, assuming shifters were part of my setting).</p><p></p><p>So as I thought about this, something else occurred to me. I'm still learning Eberron, and there's a lot I don't know, but shifters really don't seem to fit anywhere. For that matter, neither do changelings, though I really like changelings.</p><p></p><p>It seems to me that Changelings and Shifters could both be erased from Eberron without having to make any adjustment at all. Neither have lands of their own, neither even seem remotely tied into any of the big plot lines. Maybe there's some important shifter druid or a changeling who runs some thieves' guild, but they could just as easily be any other race.</p><p></p><p>Compare this to the Warforged and Kalashtar. Warforged are practically synonymous with Eberron, both among people who love the setting and those who hate it. Further, Warforged have a hugely important role in the plot of Eberron, not just since they were (re)invented, but practically from the dawn of time (well, the age of giants, at least).</p><p></p><p>Kalashtar are similar to warforged, though their connections to Eberron aren't as evident until you dig a little deeper. However, getting rid of the Kalashtar would require a rethink of Sarlona and the whole Quori invasion. It wouldn't necessarily be a major rewrite, and honestly you could probably get away with just turning them into plain old humans working as a resistance against the Inspired... but the point is, it requires at least a bit of thought and explanation.</p><p></p><p>So am I missing something, or are shifters and changelings really just "tack-ons?"</p></blockquote><p></p>
[QUOTE="Asmor, post: 3850251, member: 1154"] So today I was thinking about the races unique to Eberron, and I came upon a thought... There are many races I have no interest in playing. Dwarves, Kalashtar, Gnomes, and others. For the longest time, I thought shifters fell into that category. However, I've realized now that I really dislike shifters. Those other races I mentioned, I'm basically neutral on. I'd use a dwarvish or a kalashtar NPC as appropriate, and I certainly have no problem with my players playing them... But shifters, I actively dislike. I can't imagine ever wanting to use a shifter NPC, and I'd be annoyed if a player was playing one (though I wouldn't disallow it, assuming shifters were part of my setting). So as I thought about this, something else occurred to me. I'm still learning Eberron, and there's a lot I don't know, but shifters really don't seem to fit anywhere. For that matter, neither do changelings, though I really like changelings. It seems to me that Changelings and Shifters could both be erased from Eberron without having to make any adjustment at all. Neither have lands of their own, neither even seem remotely tied into any of the big plot lines. Maybe there's some important shifter druid or a changeling who runs some thieves' guild, but they could just as easily be any other race. Compare this to the Warforged and Kalashtar. Warforged are practically synonymous with Eberron, both among people who love the setting and those who hate it. Further, Warforged have a hugely important role in the plot of Eberron, not just since they were (re)invented, but practically from the dawn of time (well, the age of giants, at least). Kalashtar are similar to warforged, though their connections to Eberron aren't as evident until you dig a little deeper. However, getting rid of the Kalashtar would require a rethink of Sarlona and the whole Quori invasion. It wouldn't necessarily be a major rewrite, and honestly you could probably get away with just turning them into plain old humans working as a resistance against the Inspired... but the point is, it requires at least a bit of thought and explanation. So am I missing something, or are shifters and changelings really just "tack-ons?" [/QUOTE]
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